class:/TYPE/UnityEngine.Rendering.Universal.Light2D//, can be loaded from an assetbundle using Rendering_Universal::Light2D::createfromassetbundle(bundlename,prefabname) /
System.Void
System.Void
Constructor replaces new;
UnityEngine.Rendering.Universal.Light2D
| static UnityEngine.Rendering.Universal.Light2D CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.Universal.Light2D