Rendering_PostProcessing_PostProcessResources::​Shaders
UnityObjectLink
Rendering_PostProcessing_PostProcessResources::​Shaders

class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders//, can be loaded from an assetbundle using Rendering_PostProcessing_PostProcessResources::Shaders::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
bloom
UnityEngine.Shader bloom
copy
UnityEngine.Shader copy
copystd
UnityEngine.Shader copystd
copystdfromdoublewide
UnityEngine.Shader copystdfromdoublewide
copystdfromtexarray
UnityEngine.Shader copystdfromtexarray
debugoverlays
UnityEngine.Shader debugoverlays
deferredfog
UnityEngine.Shader deferredfog
depthoffield
UnityEngine.Shader depthoffield
discardalpha
UnityEngine.Shader discardalpha
finalpass
UnityEngine.Shader finalpass
gammahistogram
UnityEngine.Shader gammahistogram
grainbaker
UnityEngine.Shader grainbaker
lightmeter
UnityEngine.Shader lightmeter
lut2dbaker
UnityEngine.Shader lut2dbaker
motionblur
UnityEngine.Shader motionblur
multiscaleao
UnityEngine.Shader multiscaleao
scalableao
UnityEngine.Shader scalableao
screenspacereflections
UnityEngine.Shader screenspacereflections
subpixelmorphologicalantialiasing
UnityEngine.Shader subpixelmorphologicalantialiasing
temporalantialiasing
UnityEngine.Shader temporalantialiasing
texture2dlerp
UnityEngine.Shader texture2dlerp
uber
UnityEngine.Shader uber
vectorscope
UnityEngine.Shader vectorscope
waveform
UnityEngine.Shader waveform
Functions
clone
UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders Clone()
Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders

rendering_postprocessing_postprocessresources::​shaders::​create
static UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders

rendering_postprocessing_postprocessresources::​shaders::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders