Rendering_PostProcessing_PostProcessResources::​ComputeShaders
UnityObjectLink
Rendering_PostProcessing_PostProcessResources::​ComputeShaders

class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders//, can be loaded from an assetbundle using Rendering_PostProcessing_PostProcessResources::ComputeShaders::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
autoexposure
UnityEngine.ComputeShader autoexposure
exposurehistogram
UnityEngine.ComputeShader exposurehistogram
gammahistogram
UnityEngine.ComputeShader gammahistogram
gaussiandownsample
UnityEngine.ComputeShader gaussiandownsample
lut3dbaker
UnityEngine.ComputeShader lut3dbaker
multiscaleaodownsample1
UnityEngine.ComputeShader multiscaleaodownsample1
multiscaleaodownsample2
UnityEngine.ComputeShader multiscaleaodownsample2
multiscaleaorender
UnityEngine.ComputeShader multiscaleaorender
multiscaleaoupsample
UnityEngine.ComputeShader multiscaleaoupsample
texture3dlerp
UnityEngine.ComputeShader texture3dlerp
vectorscope
UnityEngine.ComputeShader vectorscope
waveform
UnityEngine.ComputeShader waveform
Functions
clone
UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders Clone()
Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders

rendering_postprocessing_postprocessresources::​computeshaders::​create
static UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders

rendering_postprocessing_postprocessresources::​computeshaders::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders