Rendering_PostProcessing::​Vignette
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​Vignette

class:/TYPE/UnityEngine.Rendering.PostProcessing.Vignette//, can be loaded from an assetbundle using Rendering_PostProcessing::Vignette::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
center
UnityEngine.Rendering.PostProcessing.Vector2Parameter center
color
UnityEngine.Rendering.PostProcessing.ColorParameter color
intensity
UnityEngine.Rendering.PostProcessing.FloatParameter intensity
mask
UnityEngine.Rendering.PostProcessing.TextureParameter mask
mode
UnityEngine.Rendering.PostProcessing.VignetteModeParameter mode
opacity
UnityEngine.Rendering.PostProcessing.FloatParameter opacity
rounded
UnityEngine.Rendering.PostProcessing.BoolParameter rounded
roundness
UnityEngine.Rendering.PostProcessing.FloatParameter roundness
smoothness
UnityEngine.Rendering.PostProcessing.FloatParameter smoothness
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​vignette::​create
static UnityEngine.Rendering.PostProcessing.Vignette Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.Vignette

rendering_postprocessing::​vignette::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.Vignette CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.Vignette