Rendering_PostProcessing::​Vector4Parameter
Rendering_PostProcessing::​ParameterOverride_T_Vector4
Rendering_PostProcessing::​Vector4Parameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.Vector4Parameter//, can be loaded from an assetbundle using Rendering_PostProcessing::Vector4Parameter::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::ParameterOverride_T_Vector4

Functions
interp
System.Void Interp(
UnityEngine.Vector4 from,
UnityEngine.Vector4 to,
System.Single t
)

UnityEngine.Vector4 from-no documentation

Parameters
from
UnityEngine.Vector4

no documentation

to
UnityEngine.Vector4

no documentation t -

Returns

System.Void

rendering_postprocessing::​vector4parameter::​create
static UnityEngine.Rendering.PostProcessing.Vector4Parameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.Vector4Parameter

rendering_postprocessing::​vector4parameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.Vector4Parameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.Vector4Parameter