Rendering_PostProcessing::​TonemapperParameter
Rendering_PostProcessing::​ParameterOverride_T_Rendering_PostProcessing::​Tonemapper
Rendering_PostProcessing::​TonemapperParameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.TonemapperParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::TonemapperParameter::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::ParameterOverride_T_Rendering_PostProcessing::Tonemapper

Functions
rendering_postprocessing::​tonemapperparameter::​create
static UnityEngine.Rendering.PostProcessing.TonemapperParameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.TonemapperParameter

rendering_postprocessing::​tonemapperparameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.TonemapperParameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.TonemapperParameter