class:/TYPE/UnityEngine.Rendering.PostProcessing.TextureParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::TextureParameter::createfromassetbundle(bundlename,prefabname) /
| System.Void Interp( |
| ) |
UnityEngine.Texture from-no documentation
| from UnityEngine.Texture | no documentation |
| to UnityEngine.Texture | no documentation t - |
System.Void
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.TextureParameter
| static UnityEngine.Rendering.PostProcessing.TextureParameter CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.TextureParameter