Rendering_PostProcessing::​TextureParameter
Rendering_PostProcessing::​ParameterOverride_T_Texture
Rendering_PostProcessing::​TextureParameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.TextureParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::TextureParameter::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::ParameterOverride_T_Texture

Variables
defaultstate
UnityEngine.Rendering.PostProcessing.TextureParameterDefault defaultstate
Functions
interp
System.Void Interp(
UnityEngine.Texture from,
UnityEngine.Texture to,
System.Single t
)

UnityEngine.Texture from-no documentation

Parameters
from
UnityEngine.Texture

no documentation

to
UnityEngine.Texture

no documentation t -

Returns

System.Void

rendering_postprocessing::​textureparameter::​create
static UnityEngine.Rendering.PostProcessing.TextureParameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.TextureParameter

rendering_postprocessing::​textureparameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.TextureParameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.TextureParameter