Rendering_PostProcessing::​TemporalAntialiasing
UnityObjectLink
Rendering_PostProcessing::​TemporalAntialiasing

class:/TYPE/UnityEngine.Rendering.PostProcessing.TemporalAntialiasing//, can be loaded from an assetbundle using Rendering_PostProcessing::TemporalAntialiasing::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
jitter
readonly UnityEngine.Vector2 jitter
jitterspread
System.Single jitterspread
motionblending
System.Single motionblending
sampleindex
readonly System.Int32 sampleindex
sharpness
System.Single sharpness
stationaryblending
System.Single stationaryblending
Functions
configurejitteredprojectionmatrix
System.Void ConfigureJitteredProjectionMatrix(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Void

configurestereojitteredprojectionmatrices
System.Void ConfigureStereoJitteredProjectionMatrices(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Void

getjitteredprojectionmatrix
UnityEngine.Matrix4x4 GetJitteredProjectionMatrix(
UnityEngine.Camera camera
)

UnityEngine.Camera camera-no documentation

Parameters

camera -

Returns

UnityEngine.Matrix4x4

issupported
System.Boolean IsSupported()
Returns

System.Boolean

rendering_postprocessing::​temporalantialiasing::​create
static UnityEngine.Rendering.PostProcessing.TemporalAntialiasing Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.TemporalAntialiasing

rendering_postprocessing::​temporalantialiasing::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.TemporalAntialiasing CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.TemporalAntialiasing