class:/TYPE/UnityEngine.Rendering.PostProcessing.TemporalAntialiasing//, can be loaded from an assetbundle using Rendering_PostProcessing::TemporalAntialiasing::createfromassetbundle(bundlename,prefabname) /
| System.Void ConfigureJitteredProjectionMatrix( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation
context -
System.Void
| System.Void ConfigureStereoJitteredProjectionMatrices( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation
context -
System.Void
| UnityEngine.Matrix4x4 GetJitteredProjectionMatrix( |
| ) |
UnityEngine.Camera camera-no documentation
camera -
UnityEngine.Matrix4x4
System.Boolean
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.TemporalAntialiasing
| static UnityEngine.Rendering.PostProcessing.TemporalAntialiasing CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.TemporalAntialiasing