Rendering_PostProcessing::​SubpixelMorphologicalAntialiasing
UnityObjectLink
Rendering_PostProcessing::​SubpixelMorphologicalAntialiasing

class:/TYPE/UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing//, can be loaded from an assetbundle using Rendering_PostProcessing::SubpixelMorphologicalAntialiasing::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
quality
UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality quality
Functions
issupported
System.Boolean IsSupported()
Returns

System.Boolean

rendering_postprocessing::​subpixelmorphologicalantialiasing::​create
static UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing

rendering_postprocessing::​subpixelmorphologicalantialiasing::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing