Rendering_PostProcessing::​SplineParameter
Rendering_PostProcessing::​ParameterOverride_T_Rendering_PostProcessing::​Spline
Rendering_PostProcessing::​SplineParameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.SplineParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::SplineParameter::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::ParameterOverride_T_Rendering_PostProcessing::Spline

Functions
interp
System.Void Interp(
UnityEngine.Rendering.PostProcessing.Spline from,
UnityEngine.Rendering.PostProcessing.Spline to,
System.Single t
)

UnityEngine.Rendering.PostProcessing.Spline from-no documentation

Parameters
from
UnityEngine.Rendering.PostProcessing.Spline

no documentation

to
UnityEngine.Rendering.PostProcessing.Spline

no documentation t -

Returns

System.Void

rendering_postprocessing::​splineparameter::​create
static UnityEngine.Rendering.PostProcessing.SplineParameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.SplineParameter

rendering_postprocessing::​splineparameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.SplineParameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.SplineParameter