Rendering_PostProcessing::​ScreenSpaceReflections
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​ScreenSpaceReflections

class:/TYPE/UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections//, can be loaded from an assetbundle using Rendering_PostProcessing::ScreenSpaceReflections::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
distancefade
UnityEngine.Rendering.PostProcessing.FloatParameter distancefade
maximumiterationcount
UnityEngine.Rendering.PostProcessing.IntParameter maximumiterationcount
maximummarchdistance
UnityEngine.Rendering.PostProcessing.FloatParameter maximummarchdistance
preset
UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter preset
resolution
UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter resolution
thickness
UnityEngine.Rendering.PostProcessing.FloatParameter thickness
vignette
UnityEngine.Rendering.PostProcessing.FloatParameter vignette
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​screenspacereflections::​create
static UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections

rendering_postprocessing::​screenspacereflections::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections