class:/TYPE/UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::ScreenSpaceReflectionResolutionParameter::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter
| static UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter