class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessVolume//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessVolume::createfromassetbundle(bundlename,prefabname) /
System.Boolean
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.PostProcessVolume
| static UnityEngine.Rendering.PostProcessing.PostProcessVolume CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.PostProcessVolume