Rendering_PostProcessing::​PostProcessVolume
MonoBehaviour
Rendering_PostProcessing::​PostProcessVolume

class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessVolume//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessVolume::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
blenddistance
System.Single blenddistance
isglobal
System.Boolean isglobal
priority
System.Single priority
profile
UnityEngine.Rendering.PostProcessing.PostProcessProfile profile
sharedprofile
UnityEngine.Rendering.PostProcessing.PostProcessProfile sharedprofile
weight
System.Single weight
Functions
hasinstantiatedprofile
System.Boolean HasInstantiatedProfile()
Returns

System.Boolean

rendering_postprocessing::​postprocessvolume::​create
static UnityEngine.Rendering.PostProcessing.PostProcessVolume Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.PostProcessVolume

rendering_postprocessing::​postprocessvolume::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.PostProcessVolume CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.PostProcessVolume