class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessResources//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessResources::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.PostProcessResources
| static UnityEngine.Rendering.PostProcessing.PostProcessResources CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.PostProcessResources