Rendering_PostProcessing::​PostProcessResources
ScriptableObject
Rendering_PostProcessing::​PostProcessResources

class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessResources//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessResources::createfromassetbundle(bundlename,prefabname) /

Parent

ScriptableObject

Variables
bluenoise256
UnityEngine.Texture2D[] bluenoise256
bluenoise64
UnityEngine.Texture2D[] bluenoise64
computeshaders
UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders computeshaders
shaders
UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders shaders
smaaluts
UnityEngine.Rendering.PostProcessing.PostProcessResources.SMAALuts smaaluts
Functions
rendering_postprocessing::​postprocessresources::​create
static UnityEngine.Rendering.PostProcessing.PostProcessResources Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources

rendering_postprocessing::​postprocessresources::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.PostProcessResources CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.PostProcessResources