class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessRenderContext//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessRenderContext::createfromassetbundle(bundlename,prefabname) /
| UnityEngine.RenderTexture GetScreenSpaceTemporaryRT( |
| ) |
System.Int32 depthBufferBits-no documentation
| depthBufferBits System.Int32 | no documentation |
| colorFormat UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| widthOverride System.Int32 | no documentation heightOverride - |
UnityEngine.RenderTexture
| System.Void GetScreenSpaceTemporaryRT( |
| ) |
UnityEngine.Rendering.CommandBuffer cmd-no documentation
| cmd UnityEngine.Rendering.CommandBuffer | no documentation |
| nameID System.Int32 | no documentation |
| depthBufferBits System.Int32 | no documentation |
| colorFormat UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| widthOverride System.Int32 | no documentation heightOverride - |
System.Void
| System.Boolean IsDebugOverlayEnabled( |
| ) |
UnityEngine.Rendering.PostProcessing.DebugOverlay overlay-no documentation
overlay -
System.Boolean
System.Boolean
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
| static UnityEngine.Rendering.PostProcessing.PostProcessRenderContext CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
System.Void
| System.Void UpdateSinglePassStereoState( |
| ) |
System.Boolean isTAAEnabled-no documentation
| isTAAEnabled System.Boolean | no documentation |
| isAOEnabled System.Boolean | no documentation isSSREnabled - |
System.Void