class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessProfile//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessProfile::createfromassetbundle(bundlename,prefabname) /
| UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings AddSettings( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings effect-no documentation
effect -
UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
| T AddSettings( |
| )with Type in Type::Rendering_PostProcessing::PostProcessEffectSettings,Type::Rendering_PostProcessing::AmbientOcclusion,Type::Rendering_PostProcessing::Vignette,Type::Rendering_PostProcessing::Bloom,Type::Rendering_PostProcessing::ColorGrading,Type::Rendering_PostProcessing::DepthOfField,Type::Rendering_PostProcessing::LensDistortion,Type::Rendering_PostProcessing::ChromaticAberration,Type::Rendering_PostProcessing::Grain,Type::Rendering_PostProcessing::ScreenSpaceReflections |
Type -
T
| T GetSetting( |
| )with Type in Type::Rendering_PostProcessing::PostProcessEffectSettings,Type::Rendering_PostProcessing::AmbientOcclusion,Type::Rendering_PostProcessing::Vignette,Type::Rendering_PostProcessing::Bloom,Type::Rendering_PostProcessing::ColorGrading,Type::Rendering_PostProcessing::DepthOfField,Type::Rendering_PostProcessing::LensDistortion,Type::Rendering_PostProcessing::ChromaticAberration,Type::Rendering_PostProcessing::Grain,Type::Rendering_PostProcessing::ScreenSpaceReflections |
Type -
T
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.PostProcessProfile
| static UnityEngine.Rendering.PostProcessing.PostProcessProfile CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.PostProcessProfile