Rendering_PostProcessing::​PostProcessProfile
ScriptableObject
Rendering_PostProcessing::​PostProcessProfile

class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessProfile//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessProfile::createfromassetbundle(bundlename,prefabname) /

Parent

ScriptableObject

Variables
isdirty
System.Boolean isdirty
settings
System.Collections.Generic.List`1[[UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings, Unity.Postprocessing.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] settings
Functions
addsettings
UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings AddSettings(
UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings effect
)

UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings effect-no documentation

Parameters

effect -

Returns

UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings

addsettings
T AddSettings(
Type
)with Type in Type::Rendering_PostProcessing::PostProcessEffectSettings,Type::Rendering_PostProcessing::AmbientOcclusion,Type::Rendering_PostProcessing::Vignette,Type::Rendering_PostProcessing::Bloom,Type::Rendering_PostProcessing::ColorGrading,Type::Rendering_PostProcessing::DepthOfField,Type::Rendering_PostProcessing::LensDistortion,Type::Rendering_PostProcessing::ChromaticAberration,Type::Rendering_PostProcessing::Grain,Type::Rendering_PostProcessing::ScreenSpaceReflections
Parameters

Type -

Returns

T

getsetting
T GetSetting(
Type
)with Type in Type::Rendering_PostProcessing::PostProcessEffectSettings,Type::Rendering_PostProcessing::AmbientOcclusion,Type::Rendering_PostProcessing::Vignette,Type::Rendering_PostProcessing::Bloom,Type::Rendering_PostProcessing::ColorGrading,Type::Rendering_PostProcessing::DepthOfField,Type::Rendering_PostProcessing::LensDistortion,Type::Rendering_PostProcessing::ChromaticAberration,Type::Rendering_PostProcessing::Grain,Type::Rendering_PostProcessing::ScreenSpaceReflections
Parameters

Type -

Returns

T

rendering_postprocessing::​postprocessprofile::​create
static UnityEngine.Rendering.PostProcessing.PostProcessProfile Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.PostProcessProfile

rendering_postprocessing::​postprocessprofile::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.PostProcessProfile CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.PostProcessProfile