Rendering_PostProcessing::​PostProcessManager
UnityObjectLink
Rendering_PostProcessing::​PostProcessManager

class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessManager//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessManager::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
rendering_postprocessing::​postprocessmanager::​instance
static readonly UnityEngine.Rendering.PostProcessing.PostProcessManager rendering_postprocessing::postprocessmanager::instance
Functions
getactivevolumes
System.Void GetActiveVolumes(
UnityEngine.Rendering.PostProcessing.PostProcessLayer layer,
System.Collections.Generic.List`1[[UnityEngine.Rendering.PostProcessing.PostProcessVolume, Unity.Postprocessing.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] results,
System.Boolean skipDisabled,
System.Boolean skipZeroWeight
)

UnityEngine.Rendering.PostProcessing.PostProcessLayer layer-no documentation

Parameters
layer
UnityEngine.Rendering.PostProcessing.PostProcessLayer

no documentation

System.Collections.Generic.List`1[[UnityEngine.Rendering.PostProcessing.PostProcessVolume

no documentation

Unity.Postprocessing.Runtime

no documentation Version=0.0.0.0 - Culture=neutral - results - skipDisabled - skipZeroWeight -

Returns

System.Void

gethighestpriorityvolume
UnityEngine.Rendering.PostProcessing.PostProcessVolume GetHighestPriorityVolume(
UnityEngine.LayerMask mask
)

UnityEngine.LayerMask mask-no documentation

Parameters

mask -

Returns

UnityEngine.Rendering.PostProcessing.PostProcessVolume

gethighestpriorityvolume
UnityEngine.Rendering.PostProcessing.PostProcessVolume GetHighestPriorityVolume(
UnityEngine.Rendering.PostProcessing.PostProcessLayer layer
)

UnityEngine.Rendering.PostProcessing.PostProcessLayer layer-no documentation

Parameters

layer -

Returns

UnityEngine.Rendering.PostProcessing.PostProcessVolume

quickvolume
UnityEngine.Rendering.PostProcessing.PostProcessVolume QuickVolume(
System.Int32 layer,
System.Single priority,
UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings[] settings
)

System.Int32 layer-no documentation

Parameters
layer
System.Int32

no documentation

priority
System.Single

no documentation settings -

Returns

UnityEngine.Rendering.PostProcessing.PostProcessVolume

rendering_postprocessing::​postprocessmanager::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.PostProcessManager CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.PostProcessManager