class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessManager//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessManager::createfromassetbundle(bundlename,prefabname) /
| System.Void GetActiveVolumes( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessLayer layer-no documentation
| layer UnityEngine.Rendering.PostProcessing.PostProcessLayer | no documentation |
| System.Collections.Generic.List`1[[UnityEngine.Rendering.PostProcessing.PostProcessVolume | no documentation |
| Unity.Postprocessing.Runtime | no documentation Version=0.0.0.0 - Culture=neutral - results - skipDisabled - skipZeroWeight - |
System.Void
| UnityEngine.Rendering.PostProcessing.PostProcessVolume GetHighestPriorityVolume( |
| ) |
UnityEngine.LayerMask mask-no documentation
mask -
UnityEngine.Rendering.PostProcessing.PostProcessVolume
| UnityEngine.Rendering.PostProcessing.PostProcessVolume GetHighestPriorityVolume( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessLayer layer-no documentation
layer -
UnityEngine.Rendering.PostProcessing.PostProcessVolume
| UnityEngine.Rendering.PostProcessing.PostProcessVolume QuickVolume( |
| ) |
System.Int32 layer-no documentation
| layer System.Int32 | no documentation |
| priority System.Single | no documentation settings - |
UnityEngine.Rendering.PostProcessing.PostProcessVolume
| static UnityEngine.Rendering.PostProcessing.PostProcessManager CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.PostProcessManager