class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessLayer//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessLayer::createfromassetbundle(bundlename,prefabname) /
| T GetSettings( |
| )with Type in Type::Rendering_PostProcessing::PostProcessEffectSettings,Type::Rendering_PostProcessing::AmbientOcclusion,Type::Rendering_PostProcessing::Vignette,Type::Rendering_PostProcessing::Bloom,Type::Rendering_PostProcessing::ColorGrading,Type::Rendering_PostProcessing::DepthOfField,Type::Rendering_PostProcessing::LensDistortion,Type::Rendering_PostProcessing::ChromaticAberration,Type::Rendering_PostProcessing::Grain,Type::Rendering_PostProcessing::ScreenSpaceReflections |
Type -
T
| System.Boolean HasActiveEffects( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessEvent evt-no documentation
| evt UnityEngine.Rendering.PostProcessing.PostProcessEvent | no documentation context - |
System.Boolean
| System.Boolean HasOpaqueOnlyEffects( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation
context -
System.Boolean
| System.Void Init( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessResources resources-no documentation
resources -
System.Void
System.Void
| System.Void Render( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation
context -
System.Void
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.PostProcessLayer
| static UnityEngine.Rendering.PostProcessing.PostProcessLayer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.PostProcessLayer
| System.Void RenderOpaqueOnly( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation
context -
System.Void
System.Void
| System.Void UpdateVolumeSystem( |
| ) |
UnityEngine.Camera cam-no documentation
| cam UnityEngine.Camera | no documentation cmd - |
System.Void