class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessEffectSettings::createfromassetbundle(bundlename,prefabname) /
System.Int32
| System.Boolean IsEnabledAndSupported( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation
context -
System.Boolean
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
| static UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
| System.Void SetAllOverridesTo( |
| ) |
System.Boolean state-no documentation
| state System.Boolean | no documentation excludeEnabled - |
System.Void