Rendering_PostProcessing::​PostProcessEffectSettings
ScriptableObject
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​AmbientOcclusion
Rendering_PostProcessing::​Bloom
Rendering_PostProcessing::​ChromaticAberration
Rendering_PostProcessing::​ColorGrading
and 5 other children

class:/TYPE/UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings//, can be loaded from an assetbundle using Rendering_PostProcessing::PostProcessEffectSettings::createfromassetbundle(bundlename,prefabname) /

Parent

ScriptableObject

Variables
active
System.Boolean active
enabled
UnityEngine.Rendering.PostProcessing.BoolParameter enabled
Functions
gethash
System.Int32 GetHash()
Returns

System.Int32

isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​postprocesseffectsettings::​create
static UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings

rendering_postprocessing::​postprocesseffectsettings::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings

setalloverridesto
System.Void SetAllOverridesTo(
System.Boolean state,
System.Boolean excludeEnabled
)

System.Boolean state-no documentation

Parameters
state
System.Boolean

no documentation excludeEnabled -

Returns

System.Void