Rendering_PostProcessing::​ParameterOverride
UnityObjectLink
Rendering_PostProcessing::​ParameterOverride
Rendering_PostProcessing::​ParameterOverride_T_Color
Rendering_PostProcessing::​ParameterOverride_T_Rendering_PostProcessing::​AmbientOcclusionMode
Rendering_PostProcessing::​ParameterOverride_T_Rendering_PostProcessing::​AmbientOcclusionQuality
Rendering_PostProcessing::​ParameterOverride_T_Rendering_PostProcessing::​BoolParameter
and 12 other children

class:/TYPE/UnityEngine.Rendering.PostProcessing.ParameterOverride//, can be loaded from an assetbundle using Rendering_PostProcessing::ParameterOverride::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
overridestate
System.Boolean overridestate
Functions
rendering_postprocessing::​parameteroverride::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.ParameterOverride CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.ParameterOverride