Rendering_PostProcessing::​LensDistortion
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​LensDistortion

class:/TYPE/UnityEngine.Rendering.PostProcessing.LensDistortion//, can be loaded from an assetbundle using Rendering_PostProcessing::LensDistortion::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
centerx
UnityEngine.Rendering.PostProcessing.FloatParameter centerx
centery
UnityEngine.Rendering.PostProcessing.FloatParameter centery
intensity
UnityEngine.Rendering.PostProcessing.FloatParameter intensity
intensityx
UnityEngine.Rendering.PostProcessing.FloatParameter intensityx
intensityy
UnityEngine.Rendering.PostProcessing.FloatParameter intensityy
scale
UnityEngine.Rendering.PostProcessing.FloatParameter scale
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​lensdistortion::​create
static UnityEngine.Rendering.PostProcessing.LensDistortion Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.LensDistortion

rendering_postprocessing::​lensdistortion::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.LensDistortion CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.LensDistortion