class:/TYPE/UnityEngine.Rendering.PostProcessing.IntParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::IntParameter::createfromassetbundle(bundlename,prefabname) /
<Rendering_PostProcessing::ParameterOverride_T_System::Int32>
| System.Void Interp( |
| ) |
System.Int32 from-no documentation
| from System.Int32 | no documentation |
| to System.Int32 | no documentation t - |
System.Void
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.IntParameter
| static UnityEngine.Rendering.PostProcessing.IntParameter CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.IntParameter