Rendering_PostProcessing::​IntParameter
Rendering_PostProcessing.​ParameterOverride_T_System.​Int32
Rendering_PostProcessing::​IntParameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.IntParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::IntParameter::createfromassetbundle(bundlename,prefabname) /

Parent

<Rendering_PostProcessing::ParameterOverride_T_System::Int32>

Functions
interp
System.Void Interp(
System.Int32 from,
System.Int32 to,
System.Single t
)

System.Int32 from-no documentation

Parameters
from
System.Int32

no documentation

to
System.Int32

no documentation t -

Returns

System.Void

rendering_postprocessing::​intparameter::​create
static UnityEngine.Rendering.PostProcessing.IntParameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.IntParameter

rendering_postprocessing::​intparameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.IntParameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.IntParameter