Rendering_PostProcessing::​Grain
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​Grain

class:/TYPE/UnityEngine.Rendering.PostProcessing.Grain//, can be loaded from an assetbundle using Rendering_PostProcessing::Grain::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
colored
UnityEngine.Rendering.PostProcessing.BoolParameter colored
intensity
UnityEngine.Rendering.PostProcessing.FloatParameter intensity
lumcontrib
UnityEngine.Rendering.PostProcessing.FloatParameter lumcontrib
size
UnityEngine.Rendering.PostProcessing.FloatParameter size
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​grain::​create
static UnityEngine.Rendering.PostProcessing.Grain Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.Grain

rendering_postprocessing::​grain::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.Grain CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.Grain