Rendering_PostProcessing::​Fog
UnityObjectLink
Rendering_PostProcessing::​Fog

class:/TYPE/UnityEngine.Rendering.PostProcessing.Fog//, can be loaded from an assetbundle using Rendering_PostProcessing::Fog::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
enabled
System.Boolean enabled
excludeskybox
System.Boolean excludeskybox
Functions
rendering_postprocessing::​fog::​create
static UnityEngine.Rendering.PostProcessing.Fog Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.Fog

rendering_postprocessing::​fog::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.Fog CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.Fog