Rendering_PostProcessing::​FloatParameter
Rendering_PostProcessing.​ParameterOverride_T_System.​Single
Rendering_PostProcessing::​FloatParameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.FloatParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::FloatParameter::createfromassetbundle(bundlename,prefabname) /

Parent

<Rendering_PostProcessing::ParameterOverride_T_System::Single>

Functions
interp
System.Void Interp(
System.Single from,
System.Single to,
System.Single t
)

System.Single from-no documentation

Parameters
from
System.Single

no documentation

to
System.Single

no documentation t -

Returns

System.Void

rendering_postprocessing::​floatparameter::​create
static UnityEngine.Rendering.PostProcessing.FloatParameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.FloatParameter

rendering_postprocessing::​floatparameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.FloatParameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.FloatParameter