Rendering_PostProcessing::​DepthOfField
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​DepthOfField

class:/TYPE/UnityEngine.Rendering.PostProcessing.DepthOfField//, can be loaded from an assetbundle using Rendering_PostProcessing::DepthOfField::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
aperture
UnityEngine.Rendering.PostProcessing.FloatParameter aperture
focallength
UnityEngine.Rendering.PostProcessing.FloatParameter focallength
focusdistance
UnityEngine.Rendering.PostProcessing.FloatParameter focusdistance
kernelsize
UnityEngine.Rendering.PostProcessing.KernelSizeParameter kernelsize
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​depthoffield::​create
static UnityEngine.Rendering.PostProcessing.DepthOfField Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.DepthOfField

rendering_postprocessing::​depthoffield::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.DepthOfField CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.DepthOfField