Rendering_PostProcessing::​ColorParameter
Rendering_PostProcessing::​ParameterOverride_T_Color
Rendering_PostProcessing::​ColorParameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.ColorParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::ColorParameter::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::ParameterOverride_T_Color

Functions
interp
System.Void Interp(
UnityEngine.Color from,
UnityEngine.Color to,
System.Single t
)

UnityEngine.Color from-no documentation

Parameters
from
UnityEngine.Color

no documentation

to
UnityEngine.Color

no documentation t -

Returns

System.Void

rendering_postprocessing::​colorparameter::​create
static UnityEngine.Rendering.PostProcessing.ColorParameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.ColorParameter

rendering_postprocessing::​colorparameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.ColorParameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.ColorParameter