Rendering_PostProcessing::​ColorGrading
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​ColorGrading

class:/TYPE/UnityEngine.Rendering.PostProcessing.ColorGrading//, can be loaded from an assetbundle using Rendering_PostProcessing::ColorGrading::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
bluecurve
UnityEngine.Rendering.PostProcessing.SplineParameter bluecurve
brightness
UnityEngine.Rendering.PostProcessing.FloatParameter brightness
colorfilter
UnityEngine.Rendering.PostProcessing.ColorParameter colorfilter
contrast
UnityEngine.Rendering.PostProcessing.FloatParameter contrast
externallut
UnityEngine.Rendering.PostProcessing.TextureParameter externallut
gain
UnityEngine.Rendering.PostProcessing.Vector4Parameter gain
gamma
UnityEngine.Rendering.PostProcessing.Vector4Parameter gamma
gradingmode
UnityEngine.Rendering.PostProcessing.GradingModeParameter gradingmode
greencurve
UnityEngine.Rendering.PostProcessing.SplineParameter greencurve
hueshift
UnityEngine.Rendering.PostProcessing.FloatParameter hueshift
huevshuecurve
UnityEngine.Rendering.PostProcessing.SplineParameter huevshuecurve
huevssatcurve
UnityEngine.Rendering.PostProcessing.SplineParameter huevssatcurve
ldrlut
UnityEngine.Rendering.PostProcessing.TextureParameter ldrlut
ldrlutcontribution
UnityEngine.Rendering.PostProcessing.FloatParameter ldrlutcontribution
lift
UnityEngine.Rendering.PostProcessing.Vector4Parameter lift
lumvssatcurve
UnityEngine.Rendering.PostProcessing.SplineParameter lumvssatcurve
mastercurve
UnityEngine.Rendering.PostProcessing.SplineParameter mastercurve
mixerblueoutbluein
UnityEngine.Rendering.PostProcessing.FloatParameter mixerblueoutbluein
mixerblueoutgreenin
UnityEngine.Rendering.PostProcessing.FloatParameter mixerblueoutgreenin
mixerblueoutredin
UnityEngine.Rendering.PostProcessing.FloatParameter mixerblueoutredin
mixergreenoutbluein
UnityEngine.Rendering.PostProcessing.FloatParameter mixergreenoutbluein
mixergreenoutgreenin
UnityEngine.Rendering.PostProcessing.FloatParameter mixergreenoutgreenin
mixergreenoutredin
UnityEngine.Rendering.PostProcessing.FloatParameter mixergreenoutredin
mixerredoutbluein
UnityEngine.Rendering.PostProcessing.FloatParameter mixerredoutbluein
mixerredoutgreenin
UnityEngine.Rendering.PostProcessing.FloatParameter mixerredoutgreenin
mixerredoutredin
UnityEngine.Rendering.PostProcessing.FloatParameter mixerredoutredin
postexposure
UnityEngine.Rendering.PostProcessing.FloatParameter postexposure
redcurve
UnityEngine.Rendering.PostProcessing.SplineParameter redcurve
saturation
UnityEngine.Rendering.PostProcessing.FloatParameter saturation
satvssatcurve
UnityEngine.Rendering.PostProcessing.SplineParameter satvssatcurve
temperature
UnityEngine.Rendering.PostProcessing.FloatParameter temperature
tint
UnityEngine.Rendering.PostProcessing.FloatParameter tint
tonecurvegamma
UnityEngine.Rendering.PostProcessing.FloatParameter tonecurvegamma
tonecurveshoulderangle
UnityEngine.Rendering.PostProcessing.FloatParameter tonecurveshoulderangle
tonecurveshoulderlength
UnityEngine.Rendering.PostProcessing.FloatParameter tonecurveshoulderlength
tonecurveshoulderstrength
UnityEngine.Rendering.PostProcessing.FloatParameter tonecurveshoulderstrength
tonecurvetoelength
UnityEngine.Rendering.PostProcessing.FloatParameter tonecurvetoelength
tonecurvetoestrength
UnityEngine.Rendering.PostProcessing.FloatParameter tonecurvetoestrength
tonemapper
UnityEngine.Rendering.PostProcessing.TonemapperParameter tonemapper
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​colorgrading::​create
static UnityEngine.Rendering.PostProcessing.ColorGrading Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.ColorGrading

rendering_postprocessing::​colorgrading::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.ColorGrading CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.ColorGrading