class:/TYPE/UnityEngine.Rendering.PostProcessing.ChromaticAberration//, can be loaded from an assetbundle using Rendering_PostProcessing::ChromaticAberration::createfromassetbundle(bundlename,prefabname) /
| System.Boolean IsEnabledAndSupported( |
| ) |
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation
context -
System.Boolean
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.ChromaticAberration
| static UnityEngine.Rendering.PostProcessing.ChromaticAberration CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.ChromaticAberration