Rendering_PostProcessing::​ChromaticAberration
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​ChromaticAberration

class:/TYPE/UnityEngine.Rendering.PostProcessing.ChromaticAberration//, can be loaded from an assetbundle using Rendering_PostProcessing::ChromaticAberration::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
fastmode
UnityEngine.Rendering.PostProcessing.BoolParameter fastmode
intensity
UnityEngine.Rendering.PostProcessing.FloatParameter intensity
spectrallut
UnityEngine.Rendering.PostProcessing.TextureParameter spectrallut
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​chromaticaberration::​create
static UnityEngine.Rendering.PostProcessing.ChromaticAberration Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.ChromaticAberration

rendering_postprocessing::​chromaticaberration::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.ChromaticAberration CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.ChromaticAberration