Rendering_PostProcessing::​Bloom
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​Bloom

class:/TYPE/UnityEngine.Rendering.PostProcessing.Bloom//, can be loaded from an assetbundle using Rendering_PostProcessing::Bloom::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
anamorphicratio
UnityEngine.Rendering.PostProcessing.FloatParameter anamorphicratio
clamp
UnityEngine.Rendering.PostProcessing.FloatParameter clamp
color
UnityEngine.Rendering.PostProcessing.ColorParameter color
diffusion
UnityEngine.Rendering.PostProcessing.FloatParameter diffusion
dirtintensity
UnityEngine.Rendering.PostProcessing.FloatParameter dirtintensity
dirttexture
UnityEngine.Rendering.PostProcessing.TextureParameter dirttexture
fastmode
UnityEngine.Rendering.PostProcessing.BoolParameter fastmode
intensity
UnityEngine.Rendering.PostProcessing.FloatParameter intensity
softknee
UnityEngine.Rendering.PostProcessing.FloatParameter softknee
threshold
UnityEngine.Rendering.PostProcessing.FloatParameter threshold
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​bloom::​create
static UnityEngine.Rendering.PostProcessing.Bloom Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.Bloom

rendering_postprocessing::​bloom::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.Bloom CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.Bloom