class:/TYPE/UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::AmbientOcclusionQualityParameter::createfromassetbundle(bundlename,prefabname) /
Rendering_PostProcessing::ParameterOverride_T_Rendering_PostProcessing::AmbientOcclusionQuality
Constructor replaces new;
UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter
| static UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter