Rendering_PostProcessing::​AmbientOcclusionModeParameter
Rendering_PostProcessing::​ParameterOverride_T_Rendering_PostProcessing::​AmbientOcclusionMode
Rendering_PostProcessing::​AmbientOcclusionModeParameter

class:/TYPE/UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter//, can be loaded from an assetbundle using Rendering_PostProcessing::AmbientOcclusionModeParameter::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::ParameterOverride_T_Rendering_PostProcessing::AmbientOcclusionMode

Functions
rendering_postprocessing::​ambientocclusionmodeparameter::​create
static UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter

rendering_postprocessing::​ambientocclusionmodeparameter::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter