Rendering_PostProcessing::​AmbientOcclusion
Rendering_PostProcessing::​PostProcessEffectSettings
Rendering_PostProcessing::​AmbientOcclusion

class:/TYPE/UnityEngine.Rendering.PostProcessing.AmbientOcclusion//, can be loaded from an assetbundle using Rendering_PostProcessing::AmbientOcclusion::createfromassetbundle(bundlename,prefabname) /

Parent

Rendering_PostProcessing::PostProcessEffectSettings

Variables
ambientonly
UnityEngine.Rendering.PostProcessing.BoolParameter ambientonly
blurtolerance
UnityEngine.Rendering.PostProcessing.FloatParameter blurtolerance
color
UnityEngine.Rendering.PostProcessing.ColorParameter color
directlightingstrength
UnityEngine.Rendering.PostProcessing.FloatParameter directlightingstrength
intensity
UnityEngine.Rendering.PostProcessing.FloatParameter intensity
mode
UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter mode
noisefiltertolerance
UnityEngine.Rendering.PostProcessing.FloatParameter noisefiltertolerance
quality
UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter quality
radius
UnityEngine.Rendering.PostProcessing.FloatParameter radius
thicknessmodifier
UnityEngine.Rendering.PostProcessing.FloatParameter thicknessmodifier
upsampletolerance
UnityEngine.Rendering.PostProcessing.FloatParameter upsampletolerance
Functions
isenabledandsupported
System.Boolean IsEnabledAndSupported(
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context
)

UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context-no documentation

Parameters

context -

Returns

System.Boolean

rendering_postprocessing::​ambientocclusion::​create
static UnityEngine.Rendering.PostProcessing.AmbientOcclusion Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.PostProcessing.AmbientOcclusion

rendering_postprocessing::​ambientocclusion::​fromassetbundle
static UnityEngine.Rendering.PostProcessing.AmbientOcclusion CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.PostProcessing.AmbientOcclusion