Rendering::​SynchronisationStageFlags
UnityObjectLink
Rendering::​SynchronisationStageFlags

enum:/TYPE/UnityEngine.Rendering.SynchronisationStageFlags///

Parent

UnityObjectLink

Variables
rendering::​synchronisationstageflags::​allgpuoperations
static readonly rendering::synchronisationstageflags::allgpuoperations

enum constant number 3

rendering::​synchronisationstageflags::​computeprocessing
static readonly rendering::synchronisationstageflags::computeprocessing

enum constant number 2

rendering::​synchronisationstageflags::​pixelprocessing
static readonly rendering::synchronisationstageflags::pixelprocessing

enum constant number 1

rendering::​synchronisationstageflags::​vertexprocessing
static readonly rendering::synchronisationstageflags::vertexprocessing

enum constant number 0

Functions
rendering::​synchronisationstageflags::​count
static System.Int32 GetEnumCount()

no documentation

Returns

System.Int32

rendering::​synchronisationstageflags::​enumtoint
static System.Int32 EnumToInt(
UnityEngine.Rendering.SynchronisationStageFlags enum
)

no documentation

Parameters
enum
UnityEngine.Rendering.SynchronisationStageFlags

an enum of type Rendering::SynchronisationStageFlags

Returns

System.Int32

rendering::​synchronisationstageflags::​inttoenum
static UnityEngine.Rendering.SynchronisationStageFlags IntToEnum(
System.Int32 enumnumber
)

no documentation

Parameters
enumnumber
System.Int32

an int lower than UnityEngine::Rendering::SynchronisationStageFlags::Count()

Returns

UnityEngine.Rendering.SynchronisationStageFlags

toint
System.String ToInt()

ToInt, equivalent to UnityEngine::Rendering::SynchronisationStageFlags::EnumToInt(enum)

Returns

System.String

tostring
System.String ToString()

ToString, equivalent to UnityEngine::Rendering::SynchronisationStageFlags::EnumToString(enum)

Returns

System.String