Rendering::​SphericalHarmonicsL2
UnityObjectLink
Rendering::​SphericalHarmonicsL2

/

Parent

UnityObjectLink

Functions
add
UnityEngine.Rendering.SphericalHarmonicsL2 op_Addition(
UnityEngine.Rendering.SphericalHarmonicsL2 lhs,
UnityEngine.Rendering.SphericalHarmonicsL2 rhs
)

UnityEngine.Rendering.SphericalHarmonicsL2 lhs-no documentation

Parameters
lhs
UnityEngine.Rendering.SphericalHarmonicsL2

no documentation rhs -

Returns

UnityEngine.Rendering.SphericalHarmonicsL2

addambientlight
System.Void AddAmbientLight(
UnityEngine.Color color
)

UnityEngine.Color color-no documentation

Parameters

color -

Returns

System.Void

adddirectionallight
System.Void AddDirectionalLight(
UnityEngine.Vector3 direction,
UnityEngine.Color color,
System.Single intensity
)

UnityEngine.Vector3 direction-no documentation

Parameters
direction
UnityEngine.Vector3

no documentation

color
UnityEngine.Color

no documentation intensity -

Returns

System.Void

clear
System.Void Clear()
Returns

System.Void

evaluate
System.Void Evaluate(
UnityEngine.Vector3[] directions,
UnityEngine.Color[] results
)

UnityEngine.Vector3[] directions-no documentation

Parameters
directions
UnityEngine.Vector3[]

no documentation results -

Returns

System.Void

mult
UnityEngine.Rendering.SphericalHarmonicsL2 op_Multiply(
UnityEngine.Rendering.SphericalHarmonicsL2 lhs,
System.Single rhs
)

UnityEngine.Rendering.SphericalHarmonicsL2 lhs-no documentation

Parameters
lhs
UnityEngine.Rendering.SphericalHarmonicsL2

no documentation rhs -

Returns

UnityEngine.Rendering.SphericalHarmonicsL2

rendering::​sphericalharmonicsl2::​create
static UnityEngine.Rendering.SphericalHarmonicsL2 Create ()

Constructor replaces new

Returns

UnityEngine.Rendering.SphericalHarmonicsL2