class:/TYPE/UnityEngine.Rendering.SortingGroup//, can be loaded from an assetbundle using Rendering::SortingGroup::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Rendering.SortingGroup
| static UnityEngine.Rendering.SortingGroup CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.SortingGroup
System.Void