Rendering::​RenderPipelineAsset
ScriptableObject
Rendering::​RenderPipelineAsset

class:/TYPE/UnityEngine.Rendering.RenderPipelineAsset//, can be loaded from an assetbundle using Rendering::RenderPipelineAsset::createfromassetbundle(bundlename,prefabname) /

Parent

ScriptableObject

Variables
autodeskinteractivemaskedshader
readonly UnityEngine.Shader autodeskinteractivemaskedshader
autodeskinteractiveshader
readonly UnityEngine.Shader autodeskinteractiveshader
autodeskinteractivetransparentshader
readonly UnityEngine.Shader autodeskinteractivetransparentshader
default2dmaskmaterial
readonly UnityEngine.Material default2dmaskmaterial
default2dmaterial
readonly UnityEngine.Material default2dmaterial
defaultlinematerial
readonly UnityEngine.Material defaultlinematerial
defaultmaterial
readonly UnityEngine.Material defaultmaterial
defaultparticlematerial
readonly UnityEngine.Material defaultparticlematerial
defaultshader
readonly UnityEngine.Shader defaultshader
defaultspeedtree7shader
readonly UnityEngine.Shader defaultspeedtree7shader
defaultspeedtree8shader
readonly UnityEngine.Shader defaultspeedtree8shader
defaultterrainmaterial
readonly UnityEngine.Material defaultterrainmaterial
defaultuietc1supportedmaterial
readonly UnityEngine.Material defaultuietc1supportedmaterial
defaultuimaterial
readonly UnityEngine.Material defaultuimaterial
defaultuioverdrawmaterial
readonly UnityEngine.Material defaultuioverdrawmaterial
prefixedrenderinglayermasknames
readonly System.String[] prefixedrenderinglayermasknames
renderinglayermasknames
readonly System.String[] renderinglayermasknames
terraindetailgrassbillboardshader
readonly UnityEngine.Shader terraindetailgrassbillboardshader
terraindetailgrassshader
readonly UnityEngine.Shader terraindetailgrassshader
terraindetaillitshader
readonly UnityEngine.Shader terraindetaillitshader
Functions
rendering::​renderpipelineasset::​fromassetbundle
static UnityEngine.Rendering.RenderPipelineAsset CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.RenderPipelineAsset