Rendering::​MeshUpdateFlags
UnityObjectLink
Rendering::​MeshUpdateFlags

enum:/TYPE/UnityEngine.Rendering.MeshUpdateFlags///

Parent

UnityObjectLink

Variables
rendering::​meshupdateflags::​default
static readonly rendering::meshupdateflags::default

enum constant number 0

rendering::​meshupdateflags::​dontnotifymeshusers
static readonly rendering::meshupdateflags::dontnotifymeshusers

enum constant number 3

rendering::​meshupdateflags::​dontrecalculatebounds
static readonly rendering::meshupdateflags::dontrecalculatebounds

enum constant number 4

rendering::​meshupdateflags::​dontresetbonebounds
static readonly rendering::meshupdateflags::dontresetbonebounds

enum constant number 2

rendering::​meshupdateflags::​dontvalidateindices
static readonly rendering::meshupdateflags::dontvalidateindices

enum constant number 1

Functions
rendering::​meshupdateflags::​count
static System.Int32 GetEnumCount()

no documentation

Returns

System.Int32

rendering::​meshupdateflags::​enumtoint
static System.Int32 EnumToInt(
UnityEngine.Rendering.MeshUpdateFlags enum
)

no documentation

Parameters
enum
UnityEngine.Rendering.MeshUpdateFlags

an enum of type Rendering::MeshUpdateFlags

Returns

System.Int32

rendering::​meshupdateflags::​inttoenum
static UnityEngine.Rendering.MeshUpdateFlags IntToEnum(
System.Int32 enumnumber
)

no documentation

Parameters
enumnumber
System.Int32

an int lower than UnityEngine::Rendering::MeshUpdateFlags::Count()

Returns

UnityEngine.Rendering.MeshUpdateFlags

toint
System.String ToInt()

ToInt, equivalent to UnityEngine::Rendering::MeshUpdateFlags::EnumToInt(enum)

Returns

System.String

tostring
System.String ToString()

ToString, equivalent to UnityEngine::Rendering::MeshUpdateFlags::EnumToString(enum)

Returns

System.String