Rendering::​LightShadowResolution
UnityObjectLink
Rendering::​LightShadowResolution

enum:/TYPE/UnityEngine.Rendering.LightShadowResolution///

Parent

UnityObjectLink

Variables
rendering::​lightshadowresolution::​fromqualitysettings
static readonly rendering::lightshadowresolution::fromqualitysettings

enum constant number 4

rendering::​lightshadowresolution::​high
static readonly rendering::lightshadowresolution::high

enum constant number 2

rendering::​lightshadowresolution::​low
static readonly rendering::lightshadowresolution::low

enum constant number 0

rendering::​lightshadowresolution::​medium
static readonly rendering::lightshadowresolution::medium

enum constant number 1

rendering::​lightshadowresolution::​veryhigh
static readonly rendering::lightshadowresolution::veryhigh

enum constant number 3

Functions
rendering::​lightshadowresolution::​count
static System.Int32 GetEnumCount()

no documentation

Returns

System.Int32

rendering::​lightshadowresolution::​enumtoint
static System.Int32 EnumToInt(
UnityEngine.Rendering.LightShadowResolution enum
)

no documentation

Parameters
enum
UnityEngine.Rendering.LightShadowResolution

an enum of type Rendering::LightShadowResolution

Returns

System.Int32

rendering::​lightshadowresolution::​inttoenum
static UnityEngine.Rendering.LightShadowResolution IntToEnum(
System.Int32 enumnumber
)

no documentation

Parameters
enumnumber
System.Int32

an int lower than UnityEngine::Rendering::LightShadowResolution::Count()

Returns

UnityEngine.Rendering.LightShadowResolution

toint
System.String ToInt()

ToInt, equivalent to UnityEngine::Rendering::LightShadowResolution::EnumToInt(enum)

Returns

System.String

tostring
System.String ToString()

ToString, equivalent to UnityEngine::Rendering::LightShadowResolution::EnumToString(enum)

Returns

System.String