Rendering::​ComputeQueueType
UnityObjectLink
Rendering::​ComputeQueueType

enum:/TYPE/UnityEngine.Rendering.ComputeQueueType///

Parent

UnityObjectLink

Variables
rendering::​computequeuetype::​background
static readonly rendering::computequeuetype::background

enum constant number 1

rendering::​computequeuetype::​default
static readonly rendering::computequeuetype::default

enum constant number 0

rendering::​computequeuetype::​urgent
static readonly rendering::computequeuetype::urgent

enum constant number 2

Functions
rendering::​computequeuetype::​count
static System.Int32 GetEnumCount()

no documentation

Returns

System.Int32

rendering::​computequeuetype::​enumtoint
static System.Int32 EnumToInt(
UnityEngine.Rendering.ComputeQueueType enum
)

no documentation

Parameters
enum
UnityEngine.Rendering.ComputeQueueType

an enum of type Rendering::ComputeQueueType

Returns

System.Int32

rendering::​computequeuetype::​inttoenum
static UnityEngine.Rendering.ComputeQueueType IntToEnum(
System.Int32 enumnumber
)

no documentation

Parameters
enumnumber
System.Int32

an int lower than UnityEngine::Rendering::ComputeQueueType::Count()

Returns

UnityEngine.Rendering.ComputeQueueType

toint
System.String ToInt()

ToInt, equivalent to UnityEngine::Rendering::ComputeQueueType::EnumToInt(enum)

Returns

System.String

tostring
System.String ToString()

ToString, equivalent to UnityEngine::Rendering::ComputeQueueType::EnumToString(enum)

Returns

System.String