class:/TYPE/UnityEngine.Rendering.CommandBuffer//, can be loaded from an assetbundle using Rendering::CommandBuffer::createfromassetbundle(bundlename,prefabname) /
| System.Void BeginSample( |
| ) |
System.String name-no documentation
name -
System.Void
| System.Void BeginSample( |
| ) |
UnityEngine.Profiling.CustomSampler sampler-no documentation
sampler -
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation dest - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| scale UnityEngine.Vector2 | no documentation offset - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Texture source-no documentation
| source UnityEngine.Texture | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation mat - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier source-no documentation
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mat UnityEngine.Material | no documentation |
| pass System.Int32 | no documentation destDepthSlice - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier source-no documentation
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| scale UnityEngine.Vector2 | no documentation |
| offset UnityEngine.Vector2 | no documentation |
| sourceDepthSlice System.Int32 | no documentation destDepthSlice - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier source-no documentation
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| sourceDepthSlice System.Int32 | no documentation destDepthSlice - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier source-no documentation
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mat UnityEngine.Material | no documentation pass - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier source-no documentation
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation mat - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier source-no documentation
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| scale UnityEngine.Vector2 | no documentation offset - |
System.Void
| System.Void Blit( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier source-no documentation
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation dest - |
System.Void
| System.Void BlitFullscreenTriangle( |
| ) |
UnityExtension:Better Blit setglobaltexture to _maintex + setrendertarget + blit with drawmesh,
| sourceId UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| destinationId UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| material UnityEngine.Material | no documentation |
| pass System.Int32 | no documentation |
System.Void
| System.Void BuildRayTracingAccelerationStructure( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure-no documentation
accelerationStructure -
System.Void
| System.Void BuildRayTracingAccelerationStructure( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure-no documentation
| accelerationStructure UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure | no documentation relativeOrigin - |
System.Void
System.Void
System.Void
| System.Void ClearRenderTarget( |
| ) |
System.Boolean clearDepth-no documentation
| clearDepth System.Boolean | no documentation |
| clearColor System.Boolean | no documentation |
| backgroundColor UnityEngine.Color | no documentation depth - |
System.Void
| System.Void ClearRenderTarget( |
| ) |
UnityEngine.Rendering.RTClearFlags clearFlags-no documentation
| clearFlags UnityEngine.Rendering.RTClearFlags | no documentation |
| backgroundColor UnityEngine.Color | no documentation |
| depth System.Single | no documentation stencil - |
System.Void
| System.Void ClearRenderTarget( |
| ) |
System.Boolean clearDepth-no documentation
| clearDepth System.Boolean | no documentation |
| clearColor System.Boolean | no documentation backgroundColor - |
System.Void
| System.Void ConvertTexture( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier src-no documentation
| src UnityEngine.Rendering.RenderTargetIdentifier | no documentation dst - |
System.Void
| System.Void ConvertTexture( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier src-no documentation
| src UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| srcElement System.Int32 | no documentation |
| dst UnityEngine.Rendering.RenderTargetIdentifier | no documentation dstElement - |
System.Void
| System.Void CopyBuffer( |
| ) |
UnityEngine.GraphicsBuffer source-no documentation
| source UnityEngine.GraphicsBuffer | no documentation dest - |
System.Void
| System.Void CopyCounterValue( |
| ) |
UnityEngine.ComputeBuffer src-no documentation
| src UnityEngine.ComputeBuffer | no documentation |
| dst UnityEngine.GraphicsBuffer | no documentation dstOffsetBytes - |
System.Void
| System.Void CopyCounterValue( |
| ) |
UnityEngine.ComputeBuffer src-no documentation
| src UnityEngine.ComputeBuffer | no documentation |
| dst UnityEngine.ComputeBuffer | no documentation dstOffsetBytes - |
System.Void
| System.Void CopyCounterValue( |
| ) |
UnityEngine.GraphicsBuffer src-no documentation
| src UnityEngine.GraphicsBuffer | no documentation |
| dst UnityEngine.ComputeBuffer | no documentation dstOffsetBytes - |
System.Void
| System.Void CopyCounterValue( |
| ) |
UnityEngine.GraphicsBuffer src-no documentation
| src UnityEngine.GraphicsBuffer | no documentation |
| dst UnityEngine.GraphicsBuffer | no documentation dstOffsetBytes - |
System.Void
| System.Void CopyTexture( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier src-no documentation
| src UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| srcElement System.Int32 | no documentation |
| srcMip System.Int32 | no documentation |
| srcX System.Int32 | no documentation |
| srcY System.Int32 | no documentation |
| srcWidth System.Int32 | no documentation |
| srcHeight System.Int32 | no documentation |
| dst UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dstElement System.Int32 | no documentation |
| dstMip System.Int32 | no documentation |
| dstX System.Int32 | no documentation dstY - |
System.Void
| System.Void CopyTexture( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier src-no documentation
| src UnityEngine.Rendering.RenderTargetIdentifier | no documentation dst - |
System.Void
| System.Void CopyTexture( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier src-no documentation
| src UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| srcElement System.Int32 | no documentation |
| dst UnityEngine.Rendering.RenderTargetIdentifier | no documentation dstElement - |
System.Void
| System.Void CopyTexture( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier src-no documentation
| src UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| srcElement System.Int32 | no documentation |
| srcMip System.Int32 | no documentation |
| dst UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dstElement System.Int32 | no documentation dstMip - |
System.Void
UnityEngine.Rendering.GraphicsFence
| UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence( |
| ) |
UnityEngine.Rendering.SynchronisationStage stage-no documentation
stage -
UnityEngine.Rendering.GraphicsFence
| UnityEngine.Rendering.GraphicsFence CreateGraphicsFence( |
| ) |
UnityEngine.Rendering.GraphicsFenceType fenceType-no documentation
| fenceType UnityEngine.Rendering.GraphicsFenceType | no documentation stage - |
UnityEngine.Rendering.GraphicsFence
| System.Void DisableKeyword( |
| ) |
UnityEngine.Rendering.GlobalKeyword& keyword-no documentation
keyword -
System.Void
| System.Void DisableKeyword( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation keyword - |
System.Void
| System.Void DisableKeyword( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation keyword - |
System.Void
System.Void
| System.Void DisableShaderKeyword( |
| ) |
System.String keyword-no documentation
keyword -
System.Void
| System.Void DispatchCompute( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| threadGroupsX System.Int32 | no documentation |
| threadGroupsY System.Int32 | no documentation threadGroupsZ - |
System.Void
| System.Void DispatchCompute( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| indirectBuffer UnityEngine.GraphicsBuffer | no documentation argsOffset - |
System.Void
| System.Void DispatchCompute( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| indirectBuffer UnityEngine.ComputeBuffer | no documentation argsOffset - |
System.Void
| System.Void DispatchRays( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| rayGenName System.String | no documentation |
| width System.UInt32 | no documentation |
| height System.UInt32 | no documentation |
| depth System.UInt32 | no documentation camera - |
System.Void
System.Void
| System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation material - |
System.Void
| System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| submeshIndex System.Int32 | no documentation |
| shaderPass System.Int32 | no documentation properties - |
System.Void
| System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| submeshIndex System.Int32 | no documentation shaderPass - |
System.Void
| System.Void DrawMesh( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation submeshIndex - |
System.Void
| System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation matrices - |
System.Void
| System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation count - |
System.Void
| System.Void DrawMeshInstanced( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| matrices UnityEngine.Matrix4x4[] | no documentation |
| count System.Int32 | no documentation properties - |
System.Void
| System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation bufferWithArgs - |
System.Void
| System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation |
| argsOffset System.Int32 | no documentation properties - |
System.Void
| System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation argsOffset - |
System.Void
| System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation |
| argsOffset System.Int32 | no documentation properties - |
System.Void
| System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation argsOffset - |
System.Void
| System.Void DrawMeshInstancedIndirect( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation bufferWithArgs - |
System.Void
| System.Void DrawMeshInstancedProcedural( |
| ) |
UnityEngine.Mesh mesh-no documentation
| mesh UnityEngine.Mesh | no documentation |
| submeshIndex System.Int32 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| count System.Int32 | no documentation properties - |
System.Void
| System.Void DrawOcclusionMesh( |
| ) |
UnityEngine.RectInt normalizedCamViewport-no documentation
normalizedCamViewport -
System.Void
| System.Void DrawProcedural( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| vertexCount System.Int32 | no documentation |
| instanceCount System.Int32 | no documentation properties - |
System.Void
| System.Void DrawProcedural( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| indexCount System.Int32 | no documentation |
| instanceCount System.Int32 | no documentation properties - |
System.Void
| System.Void DrawProcedural( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| indexCount System.Int32 | no documentation instanceCount - |
System.Void
| System.Void DrawProcedural( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| vertexCount System.Int32 | no documentation instanceCount - |
System.Void
| System.Void DrawProcedural( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation indexCount - |
System.Void
| System.Void DrawProcedural( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation vertexCount - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation argsOffset - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation bufferWithArgs - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation argsOffset - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation |
| argsOffset System.Int32 | no documentation properties - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation bufferWithArgs - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.GraphicsBuffer | no documentation |
| argsOffset System.Int32 | no documentation properties - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation bufferWithArgs - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation argsOffset - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.GraphicsBuffer indexBuffer-no documentation
| indexBuffer UnityEngine.GraphicsBuffer | no documentation |
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation |
| argsOffset System.Int32 | no documentation properties - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation bufferWithArgs - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation argsOffset - |
System.Void
| System.Void DrawProceduralIndirect( |
| ) |
UnityEngine.Matrix4x4 matrix-no documentation
| matrix UnityEngine.Matrix4x4 | no documentation |
| material UnityEngine.Material | no documentation |
| shaderPass System.Int32 | no documentation |
| topology UnityEngine.MeshTopology | no documentation |
| bufferWithArgs UnityEngine.ComputeBuffer | no documentation |
| argsOffset System.Int32 | no documentation properties - |
System.Void
| System.Void DrawRenderer( |
| ) |
UnityEngine.Renderer renderer-no documentation
| renderer UnityEngine.Renderer | no documentation |
| material UnityEngine.Material | no documentation submeshIndex - |
System.Void
| System.Void DrawRenderer( |
| ) |
UnityEngine.Renderer renderer-no documentation
| renderer UnityEngine.Renderer | no documentation material - |
System.Void
| System.Void DrawRenderer( |
| ) |
UnityEngine.Renderer renderer-no documentation
| renderer UnityEngine.Renderer | no documentation |
| material UnityEngine.Material | no documentation |
| submeshIndex System.Int32 | no documentation shaderPass - |
System.Void
| System.Void DrawRendererList( |
| ) |
UnityEngine.Rendering.RendererUtils.RendererList rendererList-no documentation
rendererList -
System.Void
| System.Void EnableKeyword( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation keyword - |
System.Void
| System.Void EnableKeyword( |
| ) |
UnityEngine.Rendering.GlobalKeyword& keyword-no documentation
keyword -
System.Void
| System.Void EnableKeyword( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation keyword - |
System.Void
| System.Void EnableScissorRect( |
| ) |
UnityEngine.Rect scissor-no documentation
scissor -
System.Void
| System.Void EnableShaderKeyword( |
| ) |
System.String keyword-no documentation
keyword -
System.Void
| System.Void EndSample( |
| ) |
UnityEngine.Profiling.CustomSampler sampler-no documentation
sampler -
System.Void
| System.Void EndSample( |
| ) |
System.String name-no documentation
name -
System.Void
| System.Void GenerateMips( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
rt -
System.Void
| System.Void GenerateMips( |
| ) |
UnityEngine.RenderTexture rt-no documentation
rt -
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation format - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation filter - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation height - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation depthBuffer - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| desc UnityEngine.RenderTextureDescriptor | no documentation filter - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation desc - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation |
| enableRandomWrite System.Boolean | no documentation |
| memorylessMode UnityEngine.RenderTextureMemoryless | no documentation useDynamicScale - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation |
| enableRandomWrite System.Boolean | no documentation memorylessMode - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation enableRandomWrite - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation antiAliasing - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation format - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| antiAliasing System.Int32 | no documentation |
| enableRandomWrite System.Boolean | no documentation |
| memorylessMode UnityEngine.RenderTextureMemoryless | no documentation useDynamicScale - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| antiAliasing System.Int32 | no documentation |
| enableRandomWrite System.Boolean | no documentation memorylessMode - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| antiAliasing System.Int32 | no documentation enableRandomWrite - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation antiAliasing - |
System.Void
| System.Void GetTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation readWrite - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation slices - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation |
| enableRandomWrite System.Boolean | no documentation useDynamicScale - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation enableRandomWrite - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation antiAliasing - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation format - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| antiAliasing System.Int32 | no documentation enableRandomWrite - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation antiAliasing - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation readWrite - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| filter UnityEngine.FilterMode | no documentation format - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation filter - |
System.Void
| System.Void GetTemporaryRTArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| slices System.Int32 | no documentation depthBuffer - |
System.Void
| System.Void IncrementUpdateCount( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier dest-no documentation
dest -
System.Void
System.IntPtr callback-no documentation
| callback | no documentation |
| command System.UInt32 | no documentation |
| source UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| dest UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| commandParam System.UInt32 | no documentation commandFlags - |
System.Void
System.IntPtr callback-no documentation
| callback | no documentation |
| targetTexture UnityEngine.Texture | no documentation userData - |
System.Void
System.IntPtr callback-no documentation
| callback | no documentation eventID - |
System.Void
System.IntPtr callback-no documentation
| callback | no documentation |
| eventID System.Int32 | no documentation data - |
System.Void
| System.Void MarkLateLatchMatrixShaderPropertyID( |
| ) |
UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType-no documentation
| matrixPropertyType UnityEngine.Rendering.CameraLateLatchMatrixType | no documentation shaderPropertyID - |
System.Void
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| resolver | no documentation |
| slice System.Int32 | no documentation |
| x System.Int32 | no documentation |
| width System.Int32 | no documentation |
| y System.Int32 | no documentation |
| height System.Int32 | no documentation mip - |
System.Void
System.Void
| System.Void ReleaseTemporaryRT( |
| ) |
System.Int32 nameID-no documentation
nameID -
System.Void
Constructor replaces new;
UnityEngine.Rendering.CommandBuffer
| static UnityEngine.Rendering.CommandBuffer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Rendering.CommandBuffer
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| mipIndex System.Int32 | no documentation |
| x System.Int32 | no documentation |
| width System.Int32 | no documentation |
| y System.Int32 | no documentation |
| height System.Int32 | no documentation |
| z System.Int32 | no documentation |
| depth System.Int32 | no documentation |
| dstFormat UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| mipIndex System.Int32 | no documentation |
| dstFormat UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| mipIndex System.Int32 | no documentation |
| x System.Int32 | no documentation |
| width System.Int32 | no documentation |
| y System.Int32 | no documentation |
| height System.Int32 | no documentation |
| z System.Int32 | no documentation |
| depth System.Int32 | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.ComputeBuffer src-no documentation
| src UnityEngine.ComputeBuffer | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| mipIndex System.Int32 | no documentation |
| x System.Int32 | no documentation |
| width System.Int32 | no documentation |
| y System.Int32 | no documentation |
| height System.Int32 | no documentation |
| z System.Int32 | no documentation |
| depth System.Int32 | no documentation |
| dstFormat UnityEngine.TextureFormat | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| mipIndex System.Int32 | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.ComputeBuffer src-no documentation
| src UnityEngine.ComputeBuffer | no documentation |
| size System.Int32 | no documentation |
| offset System.Int32 | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.Texture src-no documentation
| src UnityEngine.Texture | no documentation |
| mipIndex System.Int32 | no documentation |
| dstFormat UnityEngine.TextureFormat | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.GraphicsBuffer src-no documentation
| src UnityEngine.GraphicsBuffer | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void RequestAsyncReadback( |
| ) |
UnityEngine.GraphicsBuffer src-no documentation
| src UnityEngine.GraphicsBuffer | no documentation |
| size System.Int32 | no documentation |
| offset System.Int32 | no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback - |
System.Void
| System.Void ResolveAntiAliasedSurface( |
| ) |
UnityEngine.RenderTexture rt-no documentation
| rt UnityEngine.RenderTexture | no documentation target - |
System.Void
| System.Void SetBufferCounterValue( |
| ) |
UnityEngine.ComputeBuffer buffer-no documentation
| buffer UnityEngine.ComputeBuffer | no documentation counterValue - |
System.Void
| System.Void SetBufferCounterValue( |
| ) |
UnityEngine.GraphicsBuffer buffer-no documentation
| buffer UnityEngine.GraphicsBuffer | no documentation counterValue - |
System.Void
| System.Void SetComputeBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| nameID System.Int32 | no documentation buffer - |
System.Void
| System.Void SetComputeBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| name System.String | no documentation buffer - |
System.Void
| System.Void SetComputeBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| nameID System.Int32 | no documentation buffer - |
System.Void
| System.Void SetComputeBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| name System.String | no documentation buffer - |
System.Void
| System.Void SetComputeConstantBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation |
| buffer UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetComputeConstantBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation |
| buffer UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetComputeConstantBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation |
| buffer UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetComputeConstantBufferParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation |
| buffer UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetComputeFloatParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetComputeFloatParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetComputeFloatParams( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetComputeFloatParams( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetComputeIntParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetComputeIntParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetComputeIntParams( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetComputeIntParams( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetComputeMatrixArrayParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetComputeMatrixArrayParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetComputeMatrixParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetComputeMatrixParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetComputeTextureParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| nameID System.Int32 | no documentation |
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mipLevel System.Int32 | no documentation element - |
System.Void
| System.Void SetComputeTextureParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| nameID System.Int32 | no documentation |
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation mipLevel - |
System.Void
| System.Void SetComputeTextureParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| nameID System.Int32 | no documentation rt - |
System.Void
| System.Void SetComputeTextureParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| name System.String | no documentation |
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mipLevel System.Int32 | no documentation element - |
System.Void
| System.Void SetComputeTextureParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| name System.String | no documentation rt - |
System.Void
| System.Void SetComputeTextureParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| kernelIndex System.Int32 | no documentation |
| name System.String | no documentation |
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation mipLevel - |
System.Void
| System.Void SetComputeVectorArrayParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetComputeVectorArrayParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetComputeVectorParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetComputeVectorParam( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetExecutionFlags( |
| ) |
UnityEngine.Rendering.CommandBufferExecutionFlags flags-no documentation
flags -
System.Void
| System.Void SetGlobalBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalBuffer( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalBuffer( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalColor( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalColor( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalConstantBuffer( |
| ) |
UnityEngine.ComputeBuffer buffer-no documentation
| buffer UnityEngine.ComputeBuffer | no documentation |
| name System.String | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetGlobalConstantBuffer( |
| ) |
UnityEngine.ComputeBuffer buffer-no documentation
| buffer UnityEngine.ComputeBuffer | no documentation |
| nameID System.Int32 | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetGlobalConstantBuffer( |
| ) |
UnityEngine.GraphicsBuffer buffer-no documentation
| buffer UnityEngine.GraphicsBuffer | no documentation |
| nameID System.Int32 | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetGlobalConstantBuffer( |
| ) |
UnityEngine.GraphicsBuffer buffer-no documentation
| buffer UnityEngine.GraphicsBuffer | no documentation |
| name System.String | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetGlobalDepthBias( |
| ) |
System.Single bias-no documentation
| bias System.Single | no documentation slopeBias - |
System.Void
| System.Void SetGlobalFloat( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalFloat( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalFloatArray( |
| ) |
System.String propertyName-no documentation
| propertyName System.String | no documentation values - |
System.Void
| System.Void SetGlobalFloatArray( |
| ) |
System.String propertyName-no documentation
| propertyName System.String | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetGlobalFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetGlobalFloatArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetGlobalInt( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalInt( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalInteger( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalInteger( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalMatrix( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalMatrix( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetGlobalMatrixArray( |
| ) |
System.String propertyName-no documentation
| propertyName System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetGlobalMatrixArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetGlobalMatrixArray( |
| ) |
System.String propertyName-no documentation
| propertyName System.String | no documentation values - |
System.Void
| System.Void SetGlobalTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalTexture( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation |
| value UnityEngine.Rendering.RenderTargetIdentifier | no documentation element - |
System.Void
| System.Void SetGlobalTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value UnityEngine.Rendering.RenderTargetIdentifier | no documentation element - |
System.Void
| System.Void SetGlobalTexture( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalVector( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation value - |
System.Void
| System.Void SetGlobalVector( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetGlobalVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetGlobalVectorArray( |
| ) |
System.String propertyName-no documentation
| propertyName System.String | no documentation values - |
System.Void
| System.Void SetGlobalVectorArray( |
| ) |
System.Int32 nameID-no documentation
| nameID System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetGlobalVectorArray( |
| ) |
System.String propertyName-no documentation
| propertyName System.String | no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values - |
System.Void
| System.Void SetInstanceMultiplier( |
| ) |
System.UInt32 multiplier-no documentation
multiplier -
System.Void
| System.Void SetInvertCulling( |
| ) |
System.Boolean invertCulling-no documentation
invertCulling -
System.Void
| System.Void SetKeyword( |
| ) |
UnityEngine.ComputeShader computeShader-no documentation
| computeShader UnityEngine.ComputeShader | no documentation |
| keyword UnityEngine.Rendering.LocalKeyword& | no documentation value - |
System.Void
| System.Void SetKeyword( |
| ) |
UnityEngine.Material material-no documentation
| material UnityEngine.Material | no documentation |
| keyword UnityEngine.Rendering.LocalKeyword& | no documentation value - |
System.Void
| System.Void SetKeyword( |
| ) |
UnityEngine.Rendering.GlobalKeyword& keyword-no documentation
| keyword UnityEngine.Rendering.GlobalKeyword& | no documentation value - |
System.Void
| System.Void SetLateLatchProjectionMatrices( |
| ) |
UnityEngine.Matrix4x4[] projectionMat-no documentation
projectionMat -
System.Void
| System.Void SetProjectionMatrix( |
| ) |
UnityEngine.Matrix4x4 proj-no documentation
proj -
System.Void
| System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation buffer - |
System.Void
| System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation rt - |
System.Void
| System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation |
| buffer UnityEngine.ComputeBuffer | no documentation preserveCounterValue - |
System.Void
| System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation |
| buffer UnityEngine.GraphicsBuffer | no documentation preserveCounterValue - |
System.Void
| System.Void SetRandomWriteTarget( |
| ) |
System.Int32 index-no documentation
| index System.Int32 | no documentation buffer - |
System.Void
| System.Void SetRayTracingAccelerationStructure( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation rayTracingAccelerationStructure - |
System.Void
| System.Void SetRayTracingAccelerationStructure( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation rayTracingAccelerationStructure - |
System.Void
| System.Void SetRayTracingBufferParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation buffer - |
System.Void
| System.Void SetRayTracingBufferParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation buffer - |
System.Void
| System.Void SetRayTracingConstantBufferParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation |
| buffer UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetRayTracingConstantBufferParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation |
| buffer UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetRayTracingConstantBufferParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation |
| buffer UnityEngine.GraphicsBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetRayTracingConstantBufferParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation |
| buffer UnityEngine.ComputeBuffer | no documentation |
| offset System.Int32 | no documentation size - |
System.Void
| System.Void SetRayTracingFloatParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetRayTracingFloatParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetRayTracingFloatParams( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetRayTracingFloatParams( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetRayTracingIntParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetRayTracingIntParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetRayTracingIntParams( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetRayTracingIntParams( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetRayTracingMatrixArrayParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetRayTracingMatrixArrayParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetRayTracingMatrixParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetRayTracingMatrixParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetRayTracingShaderPass( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation passName - |
System.Void
| System.Void SetRayTracingTextureParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation rt - |
System.Void
| System.Void SetRayTracingTextureParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation rt - |
System.Void
| System.Void SetRayTracingVectorArrayParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation values - |
System.Void
| System.Void SetRayTracingVectorArrayParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation values - |
System.Void
| System.Void SetRayTracingVectorParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| name System.String | no documentation val - |
System.Void
| System.Void SetRayTracingVectorParam( |
| ) |
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation
| rayTracingShader UnityEngine.Experimental.Rendering.RayTracingShader | no documentation |
| nameID System.Int32 | no documentation val - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetBinding binding-no documentation
binding -
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
rt -
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier color-no documentation
| color UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| colorLoadAction UnityEngine.Rendering.RenderBufferLoadAction | no documentation |
| colorStoreAction UnityEngine.Rendering.RenderBufferStoreAction | no documentation |
| depth UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| depthLoadAction UnityEngine.Rendering.RenderBufferLoadAction | no documentation depthStoreAction - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier[] colors-no documentation
| colors UnityEngine.Rendering.RenderTargetIdentifier[] | no documentation depth - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier[] colors-no documentation
| colors UnityEngine.Rendering.RenderTargetIdentifier[] | no documentation |
| depth UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mipLevel System.Int32 | no documentation |
| cubemapFace UnityEngine.CubemapFace | no documentation depthSlice - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetBinding binding-no documentation
| binding UnityEngine.Rendering.RenderTargetBinding | no documentation |
| mipLevel System.Int32 | no documentation |
| cubemapFace UnityEngine.CubemapFace | no documentation depthSlice - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| loadAction UnityEngine.Rendering.RenderBufferLoadAction | no documentation storeAction - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| colorLoadAction UnityEngine.Rendering.RenderBufferLoadAction | no documentation |
| colorStoreAction UnityEngine.Rendering.RenderBufferStoreAction | no documentation |
| depthLoadAction UnityEngine.Rendering.RenderBufferLoadAction | no documentation depthStoreAction - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation mipLevel - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mipLevel System.Int32 | no documentation cubemapFace - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation
| rt UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mipLevel System.Int32 | no documentation |
| cubemapFace UnityEngine.CubemapFace | no documentation depthSlice - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier color-no documentation
| color UnityEngine.Rendering.RenderTargetIdentifier | no documentation depth - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier color-no documentation
| color UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| depth UnityEngine.Rendering.RenderTargetIdentifier | no documentation mipLevel - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier color-no documentation
| color UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| depth UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mipLevel System.Int32 | no documentation cubemapFace - |
System.Void
| System.Void SetRenderTarget( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier color-no documentation
| color UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| depth UnityEngine.Rendering.RenderTargetIdentifier | no documentation |
| mipLevel System.Int32 | no documentation |
| cubemapFace UnityEngine.CubemapFace | no documentation depthSlice - |
System.Void
| System.Void SetShadowSamplingMode( |
| ) |
UnityEngine.Rendering.RenderTargetIdentifier shadowmap-no documentation
| shadowmap UnityEngine.Rendering.RenderTargetIdentifier | no documentation mode - |
System.Void
| System.Void SetSinglePassStereo( |
| ) |
UnityEngine.Rendering.SinglePassStereoMode mode-no documentation
mode -
System.Void
| System.Void SetViewMatrix( |
| ) |
UnityEngine.Matrix4x4 view-no documentation
view -
System.Void
| System.Void SetViewport( |
| ) |
UnityEngine.Rect pixelRect-no documentation
pixelRect -
System.Void
| System.Void SetViewProjectionMatrices( |
| ) |
UnityEngine.Matrix4x4 view-no documentation
| view UnityEngine.Matrix4x4 | no documentation proj - |
System.Void
| System.Void UnmarkLateLatchMatrix( |
| ) |
UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType-no documentation
matrixPropertyType -
System.Void
System.Void
| System.Void WaitOnAsyncGraphicsFence( |
| ) |
UnityEngine.Rendering.GraphicsFence fence-no documentation
fence -
System.Void
| System.Void WaitOnAsyncGraphicsFence( |
| ) |
UnityEngine.Rendering.GraphicsFence fence-no documentation
| fence UnityEngine.Rendering.GraphicsFence | no documentation stage - |
System.Void
| System.Void WaitOnAsyncGraphicsFence( |
| ) |
UnityEngine.Rendering.GraphicsFence fence-no documentation
| fence UnityEngine.Rendering.GraphicsFence | no documentation stage - |
System.Void