Rendering::​CommandBuffer
UnityObjectLink
Rendering::​CommandBuffer

class:/TYPE/UnityEngine.Rendering.CommandBuffer//, can be loaded from an assetbundle using Rendering::CommandBuffer::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
name
System.String name
sizeinbytes
readonly System.Int32 sizeinbytes
Functions
beginsample
System.Void BeginSample(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Void

beginsample
System.Void BeginSample(
UnityEngine.Profiling.CustomSampler sampler
)

UnityEngine.Profiling.CustomSampler sampler-no documentation

Parameters

sampler -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Texture source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Texture source,
UnityEngine.Rendering.RenderTargetIdentifier dest
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation dest -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Texture source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Vector2 scale,
UnityEngine.Vector2 offset
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

scale
UnityEngine.Vector2

no documentation offset -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Texture source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Material mat
)

UnityEngine.Texture source-no documentation

Parameters
source
UnityEngine.Texture

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation mat -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Material mat,
System.Int32 pass,
System.Int32 destDepthSlice
)

UnityEngine.Rendering.RenderTargetIdentifier source-no documentation

Parameters
source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mat
UnityEngine.Material

no documentation

pass
System.Int32

no documentation destDepthSlice -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Vector2 scale,
UnityEngine.Vector2 offset,
System.Int32 sourceDepthSlice,
System.Int32 destDepthSlice
)

UnityEngine.Rendering.RenderTargetIdentifier source-no documentation

Parameters
source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

scale
UnityEngine.Vector2

no documentation

offset
UnityEngine.Vector2

no documentation

sourceDepthSlice
System.Int32

no documentation destDepthSlice -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
System.Int32 sourceDepthSlice,
System.Int32 destDepthSlice
)

UnityEngine.Rendering.RenderTargetIdentifier source-no documentation

Parameters
source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

sourceDepthSlice
System.Int32

no documentation destDepthSlice -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Material mat,
System.Int32 pass
)

UnityEngine.Rendering.RenderTargetIdentifier source-no documentation

Parameters
source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mat
UnityEngine.Material

no documentation pass -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Material mat
)

UnityEngine.Rendering.RenderTargetIdentifier source-no documentation

Parameters
source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation mat -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
UnityEngine.Vector2 scale,
UnityEngine.Vector2 offset
)

UnityEngine.Rendering.RenderTargetIdentifier source-no documentation

Parameters
source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

scale
UnityEngine.Vector2

no documentation offset -

Returns

System.Void

blit
System.Void Blit(
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest
)

UnityEngine.Rendering.RenderTargetIdentifier source-no documentation

Parameters
source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation dest -

Returns

System.Void

blitfullscreentriangle
System.Void BlitFullscreenTriangle(
UnityEngine.Rendering.RenderTargetIdentifier sourceId,
UnityEngine.Rendering.RenderTargetIdentifier destinationId,
UnityEngine.Material material,
System.Int32 pass
)

UnityExtension:Better Blit setglobaltexture to _maintex + setrendertarget + blit with drawmesh,

Parameters
sourceId
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

destinationId
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

material
UnityEngine.Material

no documentation

pass
System.Int32

no documentation

Returns

System.Void

buildraytracingaccelerationstructure
System.Void BuildRayTracingAccelerationStructure(
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure
)

UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure-no documentation

Parameters

accelerationStructure -

Returns

System.Void

buildraytracingaccelerationstructure
System.Void BuildRayTracingAccelerationStructure(
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure,
UnityEngine.Vector3 relativeOrigin
)

UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure-no documentation

Parameters
accelerationStructure
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure

no documentation relativeOrigin -

Returns

System.Void

clear
System.Void Clear()
Returns

System.Void

clearrandomwritetargets
System.Void ClearRandomWriteTargets()
Returns

System.Void

clearrendertarget
System.Void ClearRenderTarget(
System.Boolean clearDepth,
System.Boolean clearColor,
UnityEngine.Color backgroundColor,
System.Single depth
)

System.Boolean clearDepth-no documentation

Parameters
clearDepth
System.Boolean

no documentation

clearColor
System.Boolean

no documentation

backgroundColor
UnityEngine.Color

no documentation depth -

Returns

System.Void

clearrendertarget
System.Void ClearRenderTarget(
UnityEngine.Rendering.RTClearFlags clearFlags,
UnityEngine.Color backgroundColor,
System.Single depth,
System.UInt32 stencil
)

UnityEngine.Rendering.RTClearFlags clearFlags-no documentation

Parameters
clearFlags
UnityEngine.Rendering.RTClearFlags

no documentation

backgroundColor
UnityEngine.Color

no documentation

depth
System.Single

no documentation stencil -

Returns

System.Void

clearrendertarget
System.Void ClearRenderTarget(
System.Boolean clearDepth,
System.Boolean clearColor,
UnityEngine.Color backgroundColor
)

System.Boolean clearDepth-no documentation

Parameters
clearDepth
System.Boolean

no documentation

clearColor
System.Boolean

no documentation backgroundColor -

Returns

System.Void

converttexture
System.Void ConvertTexture(
UnityEngine.Rendering.RenderTargetIdentifier src,
UnityEngine.Rendering.RenderTargetIdentifier dst
)

UnityEngine.Rendering.RenderTargetIdentifier src-no documentation

Parameters
src
UnityEngine.Rendering.RenderTargetIdentifier

no documentation dst -

Returns

System.Void

converttexture
System.Void ConvertTexture(
UnityEngine.Rendering.RenderTargetIdentifier src,
System.Int32 srcElement,
UnityEngine.Rendering.RenderTargetIdentifier dst,
System.Int32 dstElement
)

UnityEngine.Rendering.RenderTargetIdentifier src-no documentation

Parameters
src
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

srcElement
System.Int32

no documentation

dst
UnityEngine.Rendering.RenderTargetIdentifier

no documentation dstElement -

Returns

System.Void

copybuffer
System.Void CopyBuffer(
UnityEngine.GraphicsBuffer source,
UnityEngine.GraphicsBuffer dest
)

UnityEngine.GraphicsBuffer source-no documentation

Parameters
source
UnityEngine.GraphicsBuffer

no documentation dest -

Returns

System.Void

copycountervalue
System.Void CopyCounterValue(
UnityEngine.ComputeBuffer src,
UnityEngine.GraphicsBuffer dst,
System.UInt32 dstOffsetBytes
)

UnityEngine.ComputeBuffer src-no documentation

Parameters
src
UnityEngine.ComputeBuffer

no documentation

dst
UnityEngine.GraphicsBuffer

no documentation dstOffsetBytes -

Returns

System.Void

copycountervalue
System.Void CopyCounterValue(
UnityEngine.ComputeBuffer src,
UnityEngine.ComputeBuffer dst,
System.UInt32 dstOffsetBytes
)

UnityEngine.ComputeBuffer src-no documentation

Parameters
src
UnityEngine.ComputeBuffer

no documentation

dst
UnityEngine.ComputeBuffer

no documentation dstOffsetBytes -

Returns

System.Void

copycountervalue
System.Void CopyCounterValue(
UnityEngine.GraphicsBuffer src,
UnityEngine.ComputeBuffer dst,
System.UInt32 dstOffsetBytes
)

UnityEngine.GraphicsBuffer src-no documentation

Parameters
src
UnityEngine.GraphicsBuffer

no documentation

dst
UnityEngine.ComputeBuffer

no documentation dstOffsetBytes -

Returns

System.Void

copycountervalue
System.Void CopyCounterValue(
UnityEngine.GraphicsBuffer src,
UnityEngine.GraphicsBuffer dst,
System.UInt32 dstOffsetBytes
)

UnityEngine.GraphicsBuffer src-no documentation

Parameters
src
UnityEngine.GraphicsBuffer

no documentation

dst
UnityEngine.GraphicsBuffer

no documentation dstOffsetBytes -

Returns

System.Void

copytexture
System.Void CopyTexture(
UnityEngine.Rendering.RenderTargetIdentifier src,
System.Int32 srcElement,
System.Int32 srcMip,
System.Int32 srcX,
System.Int32 srcY,
System.Int32 srcWidth,
System.Int32 srcHeight,
UnityEngine.Rendering.RenderTargetIdentifier dst,
System.Int32 dstElement,
System.Int32 dstMip,
System.Int32 dstX,
System.Int32 dstY
)

UnityEngine.Rendering.RenderTargetIdentifier src-no documentation

Parameters
src
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

srcElement
System.Int32

no documentation

srcMip
System.Int32

no documentation

srcX
System.Int32

no documentation

srcY
System.Int32

no documentation

srcWidth
System.Int32

no documentation

srcHeight
System.Int32

no documentation

dst
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dstElement
System.Int32

no documentation

dstMip
System.Int32

no documentation

dstX
System.Int32

no documentation dstY -

Returns

System.Void

copytexture
System.Void CopyTexture(
UnityEngine.Rendering.RenderTargetIdentifier src,
UnityEngine.Rendering.RenderTargetIdentifier dst
)

UnityEngine.Rendering.RenderTargetIdentifier src-no documentation

Parameters
src
UnityEngine.Rendering.RenderTargetIdentifier

no documentation dst -

Returns

System.Void

copytexture
System.Void CopyTexture(
UnityEngine.Rendering.RenderTargetIdentifier src,
System.Int32 srcElement,
UnityEngine.Rendering.RenderTargetIdentifier dst,
System.Int32 dstElement
)

UnityEngine.Rendering.RenderTargetIdentifier src-no documentation

Parameters
src
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

srcElement
System.Int32

no documentation

dst
UnityEngine.Rendering.RenderTargetIdentifier

no documentation dstElement -

Returns

System.Void

copytexture
System.Void CopyTexture(
UnityEngine.Rendering.RenderTargetIdentifier src,
System.Int32 srcElement,
System.Int32 srcMip,
UnityEngine.Rendering.RenderTargetIdentifier dst,
System.Int32 dstElement,
System.Int32 dstMip
)

UnityEngine.Rendering.RenderTargetIdentifier src-no documentation

Parameters
src
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

srcElement
System.Int32

no documentation

srcMip
System.Int32

no documentation

dst
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dstElement
System.Int32

no documentation dstMip -

Returns

System.Void

createasyncgraphicsfence
UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence()
Returns

UnityEngine.Rendering.GraphicsFence

createasyncgraphicsfence
UnityEngine.Rendering.GraphicsFence CreateAsyncGraphicsFence(
UnityEngine.Rendering.SynchronisationStage stage
)

UnityEngine.Rendering.SynchronisationStage stage-no documentation

Parameters

stage -

Returns

UnityEngine.Rendering.GraphicsFence

creategraphicsfence
UnityEngine.Rendering.GraphicsFence CreateGraphicsFence(
UnityEngine.Rendering.GraphicsFenceType fenceType,
UnityEngine.Rendering.SynchronisationStageFlags stage
)

UnityEngine.Rendering.GraphicsFenceType fenceType-no documentation

Parameters
fenceType
UnityEngine.Rendering.GraphicsFenceType

no documentation stage -

Returns

UnityEngine.Rendering.GraphicsFence

disablekeyword
System.Void DisableKeyword(
UnityEngine.Rendering.GlobalKeyword& keyword
)

UnityEngine.Rendering.GlobalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Void

disablekeyword
System.Void DisableKeyword(
UnityEngine.Material material,
UnityEngine.Rendering.LocalKeyword& keyword
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation keyword -

Returns

System.Void

disablekeyword
System.Void DisableKeyword(
UnityEngine.ComputeShader computeShader,
UnityEngine.Rendering.LocalKeyword& keyword
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation keyword -

Returns

System.Void

disablescissorrect
System.Void DisableScissorRect()
Returns

System.Void

disableshaderkeyword
System.Void DisableShaderKeyword(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Void

dispatchcompute
System.Void DispatchCompute(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.Int32 threadGroupsX,
System.Int32 threadGroupsY,
System.Int32 threadGroupsZ
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

threadGroupsX
System.Int32

no documentation

threadGroupsY
System.Int32

no documentation threadGroupsZ -

Returns

System.Void

dispatchcompute
System.Void DispatchCompute(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
UnityEngine.GraphicsBuffer indirectBuffer,
System.UInt32 argsOffset
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

indirectBuffer
UnityEngine.GraphicsBuffer

no documentation argsOffset -

Returns

System.Void

dispatchcompute
System.Void DispatchCompute(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
UnityEngine.ComputeBuffer indirectBuffer,
System.UInt32 argsOffset
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

indirectBuffer
UnityEngine.ComputeBuffer

no documentation argsOffset -

Returns

System.Void

dispatchrays
System.Void DispatchRays(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String rayGenName,
System.UInt32 width,
System.UInt32 height,
System.UInt32 depth,
UnityEngine.Camera camera
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

rayGenName
System.String

no documentation

width
System.UInt32

no documentation

height
System.UInt32

no documentation

depth
System.UInt32

no documentation camera -

Returns

System.Void

dispose
System.Void Dispose()
Returns

System.Void

drawmesh
System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation material -

Returns

System.Void

drawmesh
System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 submeshIndex,
System.Int32 shaderPass,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

submeshIndex
System.Int32

no documentation

shaderPass
System.Int32

no documentation properties -

Returns

System.Void

drawmesh
System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 submeshIndex,
System.Int32 shaderPass
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

submeshIndex
System.Int32

no documentation shaderPass -

Returns

System.Void

drawmesh
System.Void DrawMesh(
UnityEngine.Mesh mesh,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 submeshIndex
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation submeshIndex -

Returns

System.Void

drawmeshinstanced
System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.Matrix4x4[] matrices
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation matrices -

Returns

System.Void

drawmeshinstanced
System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation count -

Returns

System.Void

drawmeshinstanced
System.Void DrawMeshInstanced(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.Matrix4x4[] matrices,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

matrices
UnityEngine.Matrix4x4[]

no documentation

count
System.Int32

no documentation properties -

Returns

System.Void

drawmeshinstancedindirect
System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.ComputeBuffer bufferWithArgs
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation bufferWithArgs -

Returns

System.Void

drawmeshinstancedindirect
System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation

argsOffset
System.Int32

no documentation properties -

Returns

System.Void

drawmeshinstancedindirect
System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation argsOffset -

Returns

System.Void

drawmeshinstancedindirect
System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation

argsOffset
System.Int32

no documentation properties -

Returns

System.Void

drawmeshinstancedindirect
System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation argsOffset -

Returns

System.Void

drawmeshinstancedindirect
System.Void DrawMeshInstancedIndirect(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.GraphicsBuffer bufferWithArgs
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation bufferWithArgs -

Returns

System.Void

drawmeshinstancedprocedural
System.Void DrawMeshInstancedProcedural(
UnityEngine.Mesh mesh,
System.Int32 submeshIndex,
UnityEngine.Material material,
System.Int32 shaderPass,
System.Int32 count,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Mesh mesh-no documentation

Parameters
mesh
UnityEngine.Mesh

no documentation

submeshIndex
System.Int32

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

count
System.Int32

no documentation properties -

Returns

System.Void

drawocclusionmesh
System.Void DrawOcclusionMesh(
UnityEngine.RectInt normalizedCamViewport
)

UnityEngine.RectInt normalizedCamViewport-no documentation

Parameters

normalizedCamViewport -

Returns

System.Void

drawprocedural
System.Void DrawProcedural(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
System.Int32 vertexCount,
System.Int32 instanceCount,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

vertexCount
System.Int32

no documentation

instanceCount
System.Int32

no documentation properties -

Returns

System.Void

drawprocedural
System.Void DrawProcedural(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
System.Int32 indexCount,
System.Int32 instanceCount,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

indexCount
System.Int32

no documentation

instanceCount
System.Int32

no documentation properties -

Returns

System.Void

drawprocedural
System.Void DrawProcedural(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
System.Int32 indexCount,
System.Int32 instanceCount
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

indexCount
System.Int32

no documentation instanceCount -

Returns

System.Void

drawprocedural
System.Void DrawProcedural(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
System.Int32 vertexCount,
System.Int32 instanceCount
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

vertexCount
System.Int32

no documentation instanceCount -

Returns

System.Void

drawprocedural
System.Void DrawProcedural(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
System.Int32 indexCount
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation indexCount -

Returns

System.Void

drawprocedural
System.Void DrawProcedural(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
System.Int32 vertexCount
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation vertexCount -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation argsOffset -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation bufferWithArgs -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation argsOffset -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation

argsOffset
System.Int32

no documentation properties -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation bufferWithArgs -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.GraphicsBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.GraphicsBuffer

no documentation

argsOffset
System.Int32

no documentation properties -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation bufferWithArgs -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation argsOffset -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.GraphicsBuffer indexBuffer,
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.GraphicsBuffer indexBuffer-no documentation

Parameters
indexBuffer
UnityEngine.GraphicsBuffer

no documentation

matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation

argsOffset
System.Int32

no documentation properties -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation bufferWithArgs -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation argsOffset -

Returns

System.Void

drawproceduralindirect
System.Void DrawProceduralIndirect(
UnityEngine.Matrix4x4 matrix,
UnityEngine.Material material,
System.Int32 shaderPass,
UnityEngine.MeshTopology topology,
UnityEngine.ComputeBuffer bufferWithArgs,
System.Int32 argsOffset,
UnityEngine.MaterialPropertyBlock properties
)

UnityEngine.Matrix4x4 matrix-no documentation

Parameters
matrix
UnityEngine.Matrix4x4

no documentation

material
UnityEngine.Material

no documentation

shaderPass
System.Int32

no documentation

topology
UnityEngine.MeshTopology

no documentation

bufferWithArgs
UnityEngine.ComputeBuffer

no documentation

argsOffset
System.Int32

no documentation properties -

Returns

System.Void

drawrenderer
System.Void DrawRenderer(
UnityEngine.Renderer renderer,
UnityEngine.Material material,
System.Int32 submeshIndex
)

UnityEngine.Renderer renderer-no documentation

Parameters
renderer
UnityEngine.Renderer

no documentation

material
UnityEngine.Material

no documentation submeshIndex -

Returns

System.Void

drawrenderer
System.Void DrawRenderer(
UnityEngine.Renderer renderer,
UnityEngine.Material material
)

UnityEngine.Renderer renderer-no documentation

Parameters
renderer
UnityEngine.Renderer

no documentation material -

Returns

System.Void

drawrenderer
System.Void DrawRenderer(
UnityEngine.Renderer renderer,
UnityEngine.Material material,
System.Int32 submeshIndex,
System.Int32 shaderPass
)

UnityEngine.Renderer renderer-no documentation

Parameters
renderer
UnityEngine.Renderer

no documentation

material
UnityEngine.Material

no documentation

submeshIndex
System.Int32

no documentation shaderPass -

Returns

System.Void

drawrendererlist
System.Void DrawRendererList(
UnityEngine.Rendering.RendererUtils.RendererList rendererList
)

UnityEngine.Rendering.RendererUtils.RendererList rendererList-no documentation

Parameters

rendererList -

Returns

System.Void

enablekeyword
System.Void EnableKeyword(
UnityEngine.ComputeShader computeShader,
UnityEngine.Rendering.LocalKeyword& keyword
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation keyword -

Returns

System.Void

enablekeyword
System.Void EnableKeyword(
UnityEngine.Rendering.GlobalKeyword& keyword
)

UnityEngine.Rendering.GlobalKeyword& keyword-no documentation

Parameters

keyword -

Returns

System.Void

enablekeyword
System.Void EnableKeyword(
UnityEngine.Material material,
UnityEngine.Rendering.LocalKeyword& keyword
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation keyword -

Returns

System.Void

enablescissorrect
System.Void EnableScissorRect(
UnityEngine.Rect scissor
)

UnityEngine.Rect scissor-no documentation

Parameters

scissor -

Returns

System.Void

enableshaderkeyword
System.Void EnableShaderKeyword(
System.String keyword
)

System.String keyword-no documentation

Parameters

keyword -

Returns

System.Void

endsample
System.Void EndSample(
UnityEngine.Profiling.CustomSampler sampler
)

UnityEngine.Profiling.CustomSampler sampler-no documentation

Parameters

sampler -

Returns

System.Void

endsample
System.Void EndSample(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Void

generatemips
System.Void GenerateMips(
UnityEngine.Rendering.RenderTargetIdentifier rt
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters

rt -

Returns

System.Void

generatemips
System.Void GenerateMips(
UnityEngine.RenderTexture rt
)

UnityEngine.RenderTexture rt-no documentation

Parameters

rt -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation format -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation filter -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation height -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation depthBuffer -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
UnityEngine.RenderTextureDescriptor desc,
UnityEngine.FilterMode filter
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

desc
UnityEngine.RenderTextureDescriptor

no documentation filter -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
UnityEngine.RenderTextureDescriptor desc
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation desc -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite,
UnityEngine.RenderTextureMemoryless memorylessMode,
System.Boolean useDynamicScale
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation

antiAliasing
System.Int32

no documentation

enableRandomWrite
System.Boolean

no documentation

memorylessMode
UnityEngine.RenderTextureMemoryless

no documentation useDynamicScale -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite,
UnityEngine.RenderTextureMemoryless memorylessMode
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation

antiAliasing
System.Int32

no documentation

enableRandomWrite
System.Boolean

no documentation memorylessMode -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation

antiAliasing
System.Int32

no documentation enableRandomWrite -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format,
System.Int32 antiAliasing
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation antiAliasing -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation format -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite,
UnityEngine.RenderTextureMemoryless memorylessMode,
System.Boolean useDynamicScale
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation

readWrite
UnityEngine.RenderTextureReadWrite

no documentation

antiAliasing
System.Int32

no documentation

enableRandomWrite
System.Boolean

no documentation

memorylessMode
UnityEngine.RenderTextureMemoryless

no documentation useDynamicScale -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite,
UnityEngine.RenderTextureMemoryless memorylessMode
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation

readWrite
UnityEngine.RenderTextureReadWrite

no documentation

antiAliasing
System.Int32

no documentation

enableRandomWrite
System.Boolean

no documentation memorylessMode -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation

readWrite
UnityEngine.RenderTextureReadWrite

no documentation

antiAliasing
System.Int32

no documentation enableRandomWrite -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite,
System.Int32 antiAliasing
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation

readWrite
UnityEngine.RenderTextureReadWrite

no documentation antiAliasing -

Returns

System.Void

gettemporaryrt
System.Void GetTemporaryRT(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation readWrite -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation slices -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite,
System.Boolean useDynamicScale
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation

antiAliasing
System.Int32

no documentation

enableRandomWrite
System.Boolean

no documentation useDynamicScale -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation

antiAliasing
System.Int32

no documentation enableRandomWrite -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format,
System.Int32 antiAliasing
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation antiAliasing -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.Experimental.Rendering.GraphicsFormat format
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation format -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite,
System.Int32 antiAliasing,
System.Boolean enableRandomWrite
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation

readWrite
UnityEngine.RenderTextureReadWrite

no documentation

antiAliasing
System.Int32

no documentation enableRandomWrite -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite,
System.Int32 antiAliasing
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation

readWrite
UnityEngine.RenderTextureReadWrite

no documentation antiAliasing -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format,
UnityEngine.RenderTextureReadWrite readWrite
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation

format
UnityEngine.RenderTextureFormat

no documentation readWrite -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter,
UnityEngine.RenderTextureFormat format
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation

filter
UnityEngine.FilterMode

no documentation format -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer,
UnityEngine.FilterMode filter
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation

depthBuffer
System.Int32

no documentation filter -

Returns

System.Void

gettemporaryrtarray
System.Void GetTemporaryRTArray(
System.Int32 nameID,
System.Int32 width,
System.Int32 height,
System.Int32 slices,
System.Int32 depthBuffer
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

width
System.Int32

no documentation

height
System.Int32

no documentation

slices
System.Int32

no documentation depthBuffer -

Returns

System.Void

incrementupdatecount
System.Void IncrementUpdateCount(
UnityEngine.Rendering.RenderTargetIdentifier dest
)

UnityEngine.Rendering.RenderTargetIdentifier dest-no documentation

Parameters

dest -

Returns

System.Void

issueplugincustomblit
System.Void IssuePluginCustomBlit(
System.IntPtr callback,
System.UInt32 command,
UnityEngine.Rendering.RenderTargetIdentifier source,
UnityEngine.Rendering.RenderTargetIdentifier dest,
System.UInt32 commandParam,
System.UInt32 commandFlags
)

System.IntPtr callback-no documentation

Parameters
callback

no documentation

command
System.UInt32

no documentation

source
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

dest
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

commandParam
System.UInt32

no documentation commandFlags -

Returns

System.Void

issueplugincustomtextureupdatev2
System.Void IssuePluginCustomTextureUpdateV2(
System.IntPtr callback,
UnityEngine.Texture targetTexture,
System.UInt32 userData
)

System.IntPtr callback-no documentation

Parameters
callback

no documentation

targetTexture
UnityEngine.Texture

no documentation userData -

Returns

System.Void

issuepluginevent
System.Void IssuePluginEvent(
System.IntPtr callback,
System.Int32 eventID
)

System.IntPtr callback-no documentation

Parameters
callback

no documentation eventID -

Returns

System.Void

issueplugineventanddata
System.Void IssuePluginEventAndData(
System.IntPtr callback,
System.Int32 eventID,
System.IntPtr data
)

System.IntPtr callback-no documentation

Parameters
callback

no documentation

eventID
System.Int32

no documentation data -

Returns

System.Void

marklatelatchmatrixshaderpropertyid
System.Void MarkLateLatchMatrixShaderPropertyID(
UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType,
System.Int32 shaderPropertyID
)

UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType-no documentation

Parameters
matrixPropertyType
UnityEngine.Rendering.CameraLateLatchMatrixType

no documentation shaderPropertyID -

Returns

System.Void

processvtfeedback
System.Void ProcessVTFeedback(
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.IntPtr resolver,
System.Int32 slice,
System.Int32 x,
System.Int32 width,
System.Int32 y,
System.Int32 height,
System.Int32 mip
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters
rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

resolver

no documentation

slice
System.Int32

no documentation

x
System.Int32

no documentation

width
System.Int32

no documentation

y
System.Int32

no documentation

height
System.Int32

no documentation mip -

Returns

System.Void

release
System.Void Release()
Returns

System.Void

releasetemporaryrt
System.Void ReleaseTemporaryRT(
System.Int32 nameID
)

System.Int32 nameID-no documentation

Parameters

nameID -

Returns

System.Void

rendering::​commandbuffer::​create
static UnityEngine.Rendering.CommandBuffer Create ()

Constructor replaces new;

Returns

UnityEngine.Rendering.CommandBuffer

rendering::​commandbuffer::​fromassetbundle
static UnityEngine.Rendering.CommandBuffer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Rendering.CommandBuffer

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.Texture src,
System.Int32 mipIndex,
System.Int32 x,
System.Int32 width,
System.Int32 y,
System.Int32 height,
System.Int32 z,
System.Int32 depth,
UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

mipIndex
System.Int32

no documentation

x
System.Int32

no documentation

width
System.Int32

no documentation

y
System.Int32

no documentation

height
System.Int32

no documentation

z
System.Int32

no documentation

depth
System.Int32

no documentation

dstFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.Texture src,
System.Int32 mipIndex,
UnityEngine.Experimental.Rendering.GraphicsFormat dstFormat,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

mipIndex
System.Int32

no documentation

dstFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.Texture src,
System.Int32 mipIndex,
System.Int32 x,
System.Int32 width,
System.Int32 y,
System.Int32 height,
System.Int32 z,
System.Int32 depth,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

mipIndex
System.Int32

no documentation

x
System.Int32

no documentation

width
System.Int32

no documentation

y
System.Int32

no documentation

height
System.Int32

no documentation

z
System.Int32

no documentation

depth
System.Int32

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.ComputeBuffer src,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.ComputeBuffer src-no documentation

Parameters
src
UnityEngine.ComputeBuffer

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.Texture src,
System.Int32 mipIndex,
System.Int32 x,
System.Int32 width,
System.Int32 y,
System.Int32 height,
System.Int32 z,
System.Int32 depth,
UnityEngine.TextureFormat dstFormat,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

mipIndex
System.Int32

no documentation

x
System.Int32

no documentation

width
System.Int32

no documentation

y
System.Int32

no documentation

height
System.Int32

no documentation

z
System.Int32

no documentation

depth
System.Int32

no documentation

dstFormat
UnityEngine.TextureFormat

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.Texture src,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.Texture src,
System.Int32 mipIndex,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

mipIndex
System.Int32

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.ComputeBuffer src,
System.Int32 size,
System.Int32 offset,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.ComputeBuffer src-no documentation

Parameters
src
UnityEngine.ComputeBuffer

no documentation

size
System.Int32

no documentation

offset
System.Int32

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.Texture src,
System.Int32 mipIndex,
UnityEngine.TextureFormat dstFormat,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.Texture src-no documentation

Parameters
src
UnityEngine.Texture

no documentation

mipIndex
System.Int32

no documentation

dstFormat
UnityEngine.TextureFormat

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.GraphicsBuffer src,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.GraphicsBuffer src-no documentation

Parameters
src
UnityEngine.GraphicsBuffer

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

requestasyncreadback
System.Void RequestAsyncReadback(
UnityEngine.GraphicsBuffer src,
System.Int32 size,
System.Int32 offset,
System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] callback
)

UnityEngine.GraphicsBuffer src-no documentation

Parameters
src
UnityEngine.GraphicsBuffer

no documentation

size
System.Int32

no documentation

offset
System.Int32

no documentation System.Action`1[[UnityEngine.Rendering.AsyncGPUReadbackRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - callback -

Returns

System.Void

resolveantialiasedsurface
System.Void ResolveAntiAliasedSurface(
UnityEngine.RenderTexture rt,
UnityEngine.RenderTexture target
)

UnityEngine.RenderTexture rt-no documentation

Parameters
rt
UnityEngine.RenderTexture

no documentation target -

Returns

System.Void

setbuffercountervalue
System.Void SetBufferCounterValue(
UnityEngine.ComputeBuffer buffer,
System.UInt32 counterValue
)

UnityEngine.ComputeBuffer buffer-no documentation

Parameters
buffer
UnityEngine.ComputeBuffer

no documentation counterValue -

Returns

System.Void

setbuffercountervalue
System.Void SetBufferCounterValue(
UnityEngine.GraphicsBuffer buffer,
System.UInt32 counterValue
)

UnityEngine.GraphicsBuffer buffer-no documentation

Parameters
buffer
UnityEngine.GraphicsBuffer

no documentation counterValue -

Returns

System.Void

setcomputebufferparam
System.Void SetComputeBufferParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.Int32 nameID,
UnityEngine.ComputeBuffer buffer
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

nameID
System.Int32

no documentation buffer -

Returns

System.Void

setcomputebufferparam
System.Void SetComputeBufferParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.String name,
UnityEngine.GraphicsBuffer buffer
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

name
System.String

no documentation buffer -

Returns

System.Void

setcomputebufferparam
System.Void SetComputeBufferParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.Int32 nameID,
UnityEngine.GraphicsBuffer buffer
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

nameID
System.Int32

no documentation buffer -

Returns

System.Void

setcomputebufferparam
System.Void SetComputeBufferParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.String name,
UnityEngine.ComputeBuffer buffer
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

name
System.String

no documentation buffer -

Returns

System.Void

setcomputeconstantbufferparam
System.Void SetComputeConstantBufferParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
UnityEngine.ComputeBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation

buffer
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setcomputeconstantbufferparam
System.Void SetComputeConstantBufferParam(
UnityEngine.ComputeShader computeShader,
System.String name,
UnityEngine.GraphicsBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation

buffer
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setcomputeconstantbufferparam
System.Void SetComputeConstantBufferParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
UnityEngine.GraphicsBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation

buffer
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setcomputeconstantbufferparam
System.Void SetComputeConstantBufferParam(
UnityEngine.ComputeShader computeShader,
System.String name,
UnityEngine.ComputeBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation

buffer
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setcomputefloatparam
System.Void SetComputeFloatParam(
UnityEngine.ComputeShader computeShader,
System.String name,
System.Single val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setcomputefloatparam
System.Void SetComputeFloatParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
System.Single val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setcomputefloatparams
System.Void SetComputeFloatParams(
UnityEngine.ComputeShader computeShader,
System.String name,
System.Single[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setcomputefloatparams
System.Void SetComputeFloatParams(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
System.Single[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setcomputeintparam
System.Void SetComputeIntParam(
UnityEngine.ComputeShader computeShader,
System.String name,
System.Int32 val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setcomputeintparam
System.Void SetComputeIntParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
System.Int32 val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setcomputeintparams
System.Void SetComputeIntParams(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
System.Int32[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setcomputeintparams
System.Void SetComputeIntParams(
UnityEngine.ComputeShader computeShader,
System.String name,
System.Int32[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setcomputematrixarrayparam
System.Void SetComputeMatrixArrayParam(
UnityEngine.ComputeShader computeShader,
System.String name,
UnityEngine.Matrix4x4[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setcomputematrixarrayparam
System.Void SetComputeMatrixArrayParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
UnityEngine.Matrix4x4[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setcomputematrixparam
System.Void SetComputeMatrixParam(
UnityEngine.ComputeShader computeShader,
System.String name,
UnityEngine.Matrix4x4 val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setcomputematrixparam
System.Void SetComputeMatrixParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
UnityEngine.Matrix4x4 val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setcomputetextureparam
System.Void SetComputeTextureParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.Int32 nameID,
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.Int32 mipLevel,
UnityEngine.Rendering.RenderTextureSubElement element
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

nameID
System.Int32

no documentation

rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mipLevel
System.Int32

no documentation element -

Returns

System.Void

setcomputetextureparam
System.Void SetComputeTextureParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.Int32 nameID,
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.Int32 mipLevel
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

nameID
System.Int32

no documentation

rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation mipLevel -

Returns

System.Void

setcomputetextureparam
System.Void SetComputeTextureParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.Int32 nameID,
UnityEngine.Rendering.RenderTargetIdentifier rt
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

nameID
System.Int32

no documentation rt -

Returns

System.Void

setcomputetextureparam
System.Void SetComputeTextureParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.String name,
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.Int32 mipLevel,
UnityEngine.Rendering.RenderTextureSubElement element
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

name
System.String

no documentation

rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mipLevel
System.Int32

no documentation element -

Returns

System.Void

setcomputetextureparam
System.Void SetComputeTextureParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.String name,
UnityEngine.Rendering.RenderTargetIdentifier rt
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

name
System.String

no documentation rt -

Returns

System.Void

setcomputetextureparam
System.Void SetComputeTextureParam(
UnityEngine.ComputeShader computeShader,
System.Int32 kernelIndex,
System.String name,
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.Int32 mipLevel
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

kernelIndex
System.Int32

no documentation

name
System.String

no documentation

rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation mipLevel -

Returns

System.Void

setcomputevectorarrayparam
System.Void SetComputeVectorArrayParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
UnityEngine.Vector4[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setcomputevectorarrayparam
System.Void SetComputeVectorArrayParam(
UnityEngine.ComputeShader computeShader,
System.String name,
UnityEngine.Vector4[] values
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setcomputevectorparam
System.Void SetComputeVectorParam(
UnityEngine.ComputeShader computeShader,
System.Int32 nameID,
UnityEngine.Vector4 val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setcomputevectorparam
System.Void SetComputeVectorParam(
UnityEngine.ComputeShader computeShader,
System.String name,
UnityEngine.Vector4 val
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setexecutionflags
System.Void SetExecutionFlags(
UnityEngine.Rendering.CommandBufferExecutionFlags flags
)

UnityEngine.Rendering.CommandBufferExecutionFlags flags-no documentation

Parameters

flags -

Returns

System.Void

setglobalbuffer
System.Void SetGlobalBuffer(
System.Int32 nameID,
UnityEngine.GraphicsBuffer value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalbuffer
System.Void SetGlobalBuffer(
System.String name,
UnityEngine.GraphicsBuffer value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalbuffer
System.Void SetGlobalBuffer(
System.Int32 nameID,
UnityEngine.ComputeBuffer value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalbuffer
System.Void SetGlobalBuffer(
System.String name,
UnityEngine.ComputeBuffer value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalcolor
System.Void SetGlobalColor(
System.String name,
UnityEngine.Color value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalcolor
System.Void SetGlobalColor(
System.Int32 nameID,
UnityEngine.Color value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalconstantbuffer
System.Void SetGlobalConstantBuffer(
UnityEngine.ComputeBuffer buffer,
System.String name,
System.Int32 offset,
System.Int32 size
)

UnityEngine.ComputeBuffer buffer-no documentation

Parameters
buffer
UnityEngine.ComputeBuffer

no documentation

name
System.String

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setglobalconstantbuffer
System.Void SetGlobalConstantBuffer(
UnityEngine.ComputeBuffer buffer,
System.Int32 nameID,
System.Int32 offset,
System.Int32 size
)

UnityEngine.ComputeBuffer buffer-no documentation

Parameters
buffer
UnityEngine.ComputeBuffer

no documentation

nameID
System.Int32

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setglobalconstantbuffer
System.Void SetGlobalConstantBuffer(
UnityEngine.GraphicsBuffer buffer,
System.Int32 nameID,
System.Int32 offset,
System.Int32 size
)

UnityEngine.GraphicsBuffer buffer-no documentation

Parameters
buffer
UnityEngine.GraphicsBuffer

no documentation

nameID
System.Int32

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setglobalconstantbuffer
System.Void SetGlobalConstantBuffer(
UnityEngine.GraphicsBuffer buffer,
System.String name,
System.Int32 offset,
System.Int32 size
)

UnityEngine.GraphicsBuffer buffer-no documentation

Parameters
buffer
UnityEngine.GraphicsBuffer

no documentation

name
System.String

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setglobaldepthbias
System.Void SetGlobalDepthBias(
System.Single bias,
System.Single slopeBias
)

System.Single bias-no documentation

Parameters
bias
System.Single

no documentation slopeBias -

Returns

System.Void

setglobalfloat
System.Void SetGlobalFloat(
System.Int32 nameID,
System.Single value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalfloat
System.Void SetGlobalFloat(
System.String name,
System.Single value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalfloatarray
System.Void SetGlobalFloatArray(
System.String propertyName,
System.Single[] values
)

System.String propertyName-no documentation

Parameters
propertyName
System.String

no documentation values -

Returns

System.Void

setglobalfloatarray
System.Void SetGlobalFloatArray(
System.String propertyName,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.String propertyName-no documentation

Parameters
propertyName
System.String

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

setglobalfloatarray
System.Void SetGlobalFloatArray(
System.Int32 nameID,
System.Single[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

setglobalfloatarray
System.Void SetGlobalFloatArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[System.Single - mscorlib - Version=4.0.0.0 - Culture=neutral - values -

Returns

System.Void

setglobalint
System.Void SetGlobalInt(
System.String name,
System.Int32 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalint
System.Void SetGlobalInt(
System.Int32 nameID,
System.Int32 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalinteger
System.Void SetGlobalInteger(
System.Int32 nameID,
System.Int32 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalinteger
System.Void SetGlobalInteger(
System.String name,
System.Int32 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalmatrix
System.Void SetGlobalMatrix(
System.String name,
UnityEngine.Matrix4x4 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalmatrix
System.Void SetGlobalMatrix(
System.Int32 nameID,
UnityEngine.Matrix4x4 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalmatrixarray
System.Void SetGlobalMatrixArray(
System.Int32 nameID,
UnityEngine.Matrix4x4[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

setglobalmatrixarray
System.Void SetGlobalMatrixArray(
System.String propertyName,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String propertyName-no documentation

Parameters
propertyName
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setglobalmatrixarray
System.Void SetGlobalMatrixArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Matrix4x4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Matrix4x4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setglobalmatrixarray
System.Void SetGlobalMatrixArray(
System.String propertyName,
UnityEngine.Matrix4x4[] values
)

System.String propertyName-no documentation

Parameters
propertyName
System.String

no documentation values -

Returns

System.Void

setglobaltexture
System.Void SetGlobalTexture(
System.Int32 nameID,
UnityEngine.Rendering.RenderTargetIdentifier value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobaltexture
System.Void SetGlobalTexture(
System.Int32 nameID,
UnityEngine.Rendering.RenderTargetIdentifier value,
UnityEngine.Rendering.RenderTextureSubElement element
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation

value
UnityEngine.Rendering.RenderTargetIdentifier

no documentation element -

Returns

System.Void

setglobaltexture
System.Void SetGlobalTexture(
System.String name,
UnityEngine.Rendering.RenderTargetIdentifier value,
UnityEngine.Rendering.RenderTextureSubElement element
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
UnityEngine.Rendering.RenderTargetIdentifier

no documentation element -

Returns

System.Void

setglobaltexture
System.Void SetGlobalTexture(
System.String name,
UnityEngine.Rendering.RenderTargetIdentifier value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalvector
System.Void SetGlobalVector(
System.Int32 nameID,
UnityEngine.Vector4 value
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation value -

Returns

System.Void

setglobalvector
System.Void SetGlobalVector(
System.String name,
UnityEngine.Vector4 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setglobalvectorarray
System.Void SetGlobalVectorArray(
System.Int32 nameID,
UnityEngine.Vector4[] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation values -

Returns

System.Void

setglobalvectorarray
System.Void SetGlobalVectorArray(
System.String propertyName,
UnityEngine.Vector4[] values
)

System.String propertyName-no documentation

Parameters
propertyName
System.String

no documentation values -

Returns

System.Void

setglobalvectorarray
System.Void SetGlobalVectorArray(
System.Int32 nameID,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.Int32 nameID-no documentation

Parameters
nameID
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setglobalvectorarray
System.Void SetGlobalVectorArray(
System.String propertyName,
System.Collections.Generic.List`1[[UnityEngine.Vector4, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] values
)

System.String propertyName-no documentation

Parameters
propertyName
System.String

no documentation System.Collections.Generic.List`1[[UnityEngine.Vector4 - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - values -

Returns

System.Void

setinstancemultiplier
System.Void SetInstanceMultiplier(
System.UInt32 multiplier
)

System.UInt32 multiplier-no documentation

Parameters

multiplier -

Returns

System.Void

setinvertculling
System.Void SetInvertCulling(
System.Boolean invertCulling
)

System.Boolean invertCulling-no documentation

Parameters

invertCulling -

Returns

System.Void

setkeyword
System.Void SetKeyword(
UnityEngine.ComputeShader computeShader,
UnityEngine.Rendering.LocalKeyword& keyword,
System.Boolean value
)

UnityEngine.ComputeShader computeShader-no documentation

Parameters
computeShader
UnityEngine.ComputeShader

no documentation

keyword
UnityEngine.Rendering.LocalKeyword&

no documentation value -

Returns

System.Void

setkeyword
System.Void SetKeyword(
UnityEngine.Material material,
UnityEngine.Rendering.LocalKeyword& keyword,
System.Boolean value
)

UnityEngine.Material material-no documentation

Parameters
material
UnityEngine.Material

no documentation

keyword
UnityEngine.Rendering.LocalKeyword&

no documentation value -

Returns

System.Void

setkeyword
System.Void SetKeyword(
UnityEngine.Rendering.GlobalKeyword& keyword,
System.Boolean value
)

UnityEngine.Rendering.GlobalKeyword& keyword-no documentation

Parameters
keyword
UnityEngine.Rendering.GlobalKeyword&

no documentation value -

Returns

System.Void

setlatelatchprojectionmatrices
System.Void SetLateLatchProjectionMatrices(
UnityEngine.Matrix4x4[] projectionMat
)

UnityEngine.Matrix4x4[] projectionMat-no documentation

Parameters

projectionMat -

Returns

System.Void

setprojectionmatrix
System.Void SetProjectionMatrix(
UnityEngine.Matrix4x4 proj
)

UnityEngine.Matrix4x4 proj-no documentation

Parameters

proj -

Returns

System.Void

setrandomwritetarget
System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.GraphicsBuffer buffer
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation buffer -

Returns

System.Void

setrandomwritetarget
System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.Rendering.RenderTargetIdentifier rt
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation rt -

Returns

System.Void

setrandomwritetarget
System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.ComputeBuffer buffer,
System.Boolean preserveCounterValue
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation

buffer
UnityEngine.ComputeBuffer

no documentation preserveCounterValue -

Returns

System.Void

setrandomwritetarget
System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.GraphicsBuffer buffer,
System.Boolean preserveCounterValue
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation

buffer
UnityEngine.GraphicsBuffer

no documentation preserveCounterValue -

Returns

System.Void

setrandomwritetarget
System.Void SetRandomWriteTarget(
System.Int32 index,
UnityEngine.ComputeBuffer buffer
)

System.Int32 index-no documentation

Parameters
index
System.Int32

no documentation buffer -

Returns

System.Void

setraytracingaccelerationstructure
System.Void SetRayTracingAccelerationStructure(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation rayTracingAccelerationStructure -

Returns

System.Void

setraytracingaccelerationstructure
System.Void SetRayTracingAccelerationStructure(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation rayTracingAccelerationStructure -

Returns

System.Void

setraytracingbufferparam
System.Void SetRayTracingBufferParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.ComputeBuffer buffer
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation buffer -

Returns

System.Void

setraytracingbufferparam
System.Void SetRayTracingBufferParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.ComputeBuffer buffer
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation buffer -

Returns

System.Void

setraytracingconstantbufferparam
System.Void SetRayTracingConstantBufferParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.ComputeBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation

buffer
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setraytracingconstantbufferparam
System.Void SetRayTracingConstantBufferParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.GraphicsBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation

buffer
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setraytracingconstantbufferparam
System.Void SetRayTracingConstantBufferParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.GraphicsBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation

buffer
UnityEngine.GraphicsBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setraytracingconstantbufferparam
System.Void SetRayTracingConstantBufferParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.ComputeBuffer buffer,
System.Int32 offset,
System.Int32 size
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation

buffer
UnityEngine.ComputeBuffer

no documentation

offset
System.Int32

no documentation size -

Returns

System.Void

setraytracingfloatparam
System.Void SetRayTracingFloatParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
System.Single val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setraytracingfloatparam
System.Void SetRayTracingFloatParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
System.Single val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setraytracingfloatparams
System.Void SetRayTracingFloatParams(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
System.Single[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setraytracingfloatparams
System.Void SetRayTracingFloatParams(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
System.Single[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setraytracingintparam
System.Void SetRayTracingIntParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
System.Int32 val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setraytracingintparam
System.Void SetRayTracingIntParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
System.Int32 val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setraytracingintparams
System.Void SetRayTracingIntParams(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
System.Int32[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setraytracingintparams
System.Void SetRayTracingIntParams(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
System.Int32[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setraytracingmatrixarrayparam
System.Void SetRayTracingMatrixArrayParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.Matrix4x4[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setraytracingmatrixarrayparam
System.Void SetRayTracingMatrixArrayParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.Matrix4x4[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setraytracingmatrixparam
System.Void SetRayTracingMatrixParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.Matrix4x4 val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setraytracingmatrixparam
System.Void SetRayTracingMatrixParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.Matrix4x4 val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setraytracingshaderpass
System.Void SetRayTracingShaderPass(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String passName
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation passName -

Returns

System.Void

setraytracingtextureparam
System.Void SetRayTracingTextureParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.Rendering.RenderTargetIdentifier rt
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation rt -

Returns

System.Void

setraytracingtextureparam
System.Void SetRayTracingTextureParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.Rendering.RenderTargetIdentifier rt
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation rt -

Returns

System.Void

setraytracingvectorarrayparam
System.Void SetRayTracingVectorArrayParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.Vector4[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation values -

Returns

System.Void

setraytracingvectorarrayparam
System.Void SetRayTracingVectorArrayParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.Vector4[] values
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation values -

Returns

System.Void

setraytracingvectorparam
System.Void SetRayTracingVectorParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.String name,
UnityEngine.Vector4 val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

name
System.String

no documentation val -

Returns

System.Void

setraytracingvectorparam
System.Void SetRayTracingVectorParam(
UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader,
System.Int32 nameID,
UnityEngine.Vector4 val
)

UnityEngine.Experimental.Rendering.RayTracingShader rayTracingShader-no documentation

Parameters
rayTracingShader
UnityEngine.Experimental.Rendering.RayTracingShader

no documentation

nameID
System.Int32

no documentation val -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetBinding binding
)

UnityEngine.Rendering.RenderTargetBinding binding-no documentation

Parameters

binding -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier rt
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters

rt -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier color,
UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction,
UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction,
UnityEngine.Rendering.RenderTargetIdentifier depth,
UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction,
UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction
)

UnityEngine.Rendering.RenderTargetIdentifier color-no documentation

Parameters
color
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

colorLoadAction
UnityEngine.Rendering.RenderBufferLoadAction

no documentation

colorStoreAction
UnityEngine.Rendering.RenderBufferStoreAction

no documentation

depth
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

depthLoadAction
UnityEngine.Rendering.RenderBufferLoadAction

no documentation depthStoreAction -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier[] colors,
UnityEngine.Rendering.RenderTargetIdentifier depth
)

UnityEngine.Rendering.RenderTargetIdentifier[] colors-no documentation

Parameters
colors
UnityEngine.Rendering.RenderTargetIdentifier[]

no documentation depth -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier[] colors,
UnityEngine.Rendering.RenderTargetIdentifier depth,
System.Int32 mipLevel,
UnityEngine.CubemapFace cubemapFace,
System.Int32 depthSlice
)

UnityEngine.Rendering.RenderTargetIdentifier[] colors-no documentation

Parameters
colors
UnityEngine.Rendering.RenderTargetIdentifier[]

no documentation

depth
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mipLevel
System.Int32

no documentation

cubemapFace
UnityEngine.CubemapFace

no documentation depthSlice -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetBinding binding,
System.Int32 mipLevel,
UnityEngine.CubemapFace cubemapFace,
System.Int32 depthSlice
)

UnityEngine.Rendering.RenderTargetBinding binding-no documentation

Parameters
binding
UnityEngine.Rendering.RenderTargetBinding

no documentation

mipLevel
System.Int32

no documentation

cubemapFace
UnityEngine.CubemapFace

no documentation depthSlice -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier rt,
UnityEngine.Rendering.RenderBufferLoadAction loadAction,
UnityEngine.Rendering.RenderBufferStoreAction storeAction
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters
rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

loadAction
UnityEngine.Rendering.RenderBufferLoadAction

no documentation storeAction -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier rt,
UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction,
UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction,
UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction,
UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters
rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

colorLoadAction
UnityEngine.Rendering.RenderBufferLoadAction

no documentation

colorStoreAction
UnityEngine.Rendering.RenderBufferStoreAction

no documentation

depthLoadAction
UnityEngine.Rendering.RenderBufferLoadAction

no documentation depthStoreAction -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.Int32 mipLevel
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters
rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation mipLevel -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.Int32 mipLevel,
UnityEngine.CubemapFace cubemapFace
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters
rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mipLevel
System.Int32

no documentation cubemapFace -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier rt,
System.Int32 mipLevel,
UnityEngine.CubemapFace cubemapFace,
System.Int32 depthSlice
)

UnityEngine.Rendering.RenderTargetIdentifier rt-no documentation

Parameters
rt
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mipLevel
System.Int32

no documentation

cubemapFace
UnityEngine.CubemapFace

no documentation depthSlice -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier color,
UnityEngine.Rendering.RenderTargetIdentifier depth
)

UnityEngine.Rendering.RenderTargetIdentifier color-no documentation

Parameters
color
UnityEngine.Rendering.RenderTargetIdentifier

no documentation depth -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier color,
UnityEngine.Rendering.RenderTargetIdentifier depth,
System.Int32 mipLevel
)

UnityEngine.Rendering.RenderTargetIdentifier color-no documentation

Parameters
color
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

depth
UnityEngine.Rendering.RenderTargetIdentifier

no documentation mipLevel -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier color,
UnityEngine.Rendering.RenderTargetIdentifier depth,
System.Int32 mipLevel,
UnityEngine.CubemapFace cubemapFace
)

UnityEngine.Rendering.RenderTargetIdentifier color-no documentation

Parameters
color
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

depth
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mipLevel
System.Int32

no documentation cubemapFace -

Returns

System.Void

setrendertarget
System.Void SetRenderTarget(
UnityEngine.Rendering.RenderTargetIdentifier color,
UnityEngine.Rendering.RenderTargetIdentifier depth,
System.Int32 mipLevel,
UnityEngine.CubemapFace cubemapFace,
System.Int32 depthSlice
)

UnityEngine.Rendering.RenderTargetIdentifier color-no documentation

Parameters
color
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

depth
UnityEngine.Rendering.RenderTargetIdentifier

no documentation

mipLevel
System.Int32

no documentation

cubemapFace
UnityEngine.CubemapFace

no documentation depthSlice -

Returns

System.Void

setshadowsamplingmode
System.Void SetShadowSamplingMode(
UnityEngine.Rendering.RenderTargetIdentifier shadowmap,
UnityEngine.Rendering.ShadowSamplingMode mode
)

UnityEngine.Rendering.RenderTargetIdentifier shadowmap-no documentation

Parameters
shadowmap
UnityEngine.Rendering.RenderTargetIdentifier

no documentation mode -

Returns

System.Void

setsinglepassstereo
System.Void SetSinglePassStereo(
UnityEngine.Rendering.SinglePassStereoMode mode
)

UnityEngine.Rendering.SinglePassStereoMode mode-no documentation

Parameters

mode -

Returns

System.Void

setviewmatrix
System.Void SetViewMatrix(
UnityEngine.Matrix4x4 view
)

UnityEngine.Matrix4x4 view-no documentation

Parameters

view -

Returns

System.Void

setviewport
System.Void SetViewport(
UnityEngine.Rect pixelRect
)

UnityEngine.Rect pixelRect-no documentation

Parameters

pixelRect -

Returns

System.Void

setviewprojectionmatrices
System.Void SetViewProjectionMatrices(
UnityEngine.Matrix4x4 view,
UnityEngine.Matrix4x4 proj
)

UnityEngine.Matrix4x4 view-no documentation

Parameters
view
UnityEngine.Matrix4x4

no documentation proj -

Returns

System.Void

unmarklatelatchmatrix
System.Void UnmarkLateLatchMatrix(
UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType
)

UnityEngine.Rendering.CameraLateLatchMatrixType matrixPropertyType-no documentation

Parameters

matrixPropertyType -

Returns

System.Void

waitallasyncreadbackrequests
System.Void WaitAllAsyncReadbackRequests()
Returns

System.Void

waitonasyncgraphicsfence
System.Void WaitOnAsyncGraphicsFence(
UnityEngine.Rendering.GraphicsFence fence
)

UnityEngine.Rendering.GraphicsFence fence-no documentation

Parameters

fence -

Returns

System.Void

waitonasyncgraphicsfence
System.Void WaitOnAsyncGraphicsFence(
UnityEngine.Rendering.GraphicsFence fence,
UnityEngine.Rendering.SynchronisationStage stage
)

UnityEngine.Rendering.GraphicsFence fence-no documentation

Parameters
fence
UnityEngine.Rendering.GraphicsFence

no documentation stage -

Returns

System.Void

waitonasyncgraphicsfence
System.Void WaitOnAsyncGraphicsFence(
UnityEngine.Rendering.GraphicsFence fence,
UnityEngine.Rendering.SynchronisationStageFlags stage
)

UnityEngine.Rendering.GraphicsFence fence-no documentation

Parameters
fence
UnityEngine.Rendering.GraphicsFence

no documentation stage -

Returns

System.Void