class:/TYPE/UnityEngine.Renderer//, can be loaded from an assetbundle using Renderer::createfromassetbundle(bundlename,prefabname) /
| System.Void GetClosestReflectionProbes( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Rendering.ReflectionProbeBlendInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] result-no documentation
System.Collections.Generic.List`1[[UnityEngine.Rendering.ReflectionProbeBlendInfo - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - result -
System.Void
| System.Void GetMaterials( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m-no documentation
System.Collections.Generic.List`1[[UnityEngine.Material - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - m -
System.Void
| System.Void GetPropertyBlock( |
| ) |
UnityEngine.MaterialPropertyBlock properties-no documentation
properties -
System.Void
| System.Void GetPropertyBlock( |
| ) |
UnityEngine.MaterialPropertyBlock properties-no documentation
| properties UnityEngine.MaterialPropertyBlock | no documentation materialIndex - |
System.Void
| System.Void GetSharedMaterials( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] m-no documentation
System.Collections.Generic.List`1[[UnityEngine.Material - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - m -
System.Void
System.Boolean
Constructor replaces new;
UnityEngine.Renderer
| static UnityEngine.Renderer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Renderer
System.Void
System.Void
| System.Void SetPropertyBlock( |
| ) |
UnityEngine.MaterialPropertyBlock properties-no documentation
properties -
System.Void
| System.Void SetPropertyBlock( |
| ) |
UnityEngine.MaterialPropertyBlock properties-no documentation
| properties UnityEngine.MaterialPropertyBlock | no documentation materialIndex - |
System.Void