RenderTextureDescriptor
UnityObjectLink
RenderTextureDescriptor

/

Parent

UnityObjectLink

Variables
autogeneratemips
System.Boolean autogeneratemips
bindms
System.Boolean bindms
colorformat
UnityEngine.RenderTextureFormat colorformat
depthbufferbits
System.Int32 depthbufferbits
depthstencilformat
UnityEngine.Experimental.Rendering.GraphicsFormat depthstencilformat
dimension
UnityEngine.Rendering.TextureDimension dimension
enablerandomwrite
System.Boolean enablerandomwrite
flags
readonly UnityEngine.RenderTextureCreationFlags flags
graphicsformat
UnityEngine.Experimental.Rendering.GraphicsFormat graphicsformat
height
System.Int32 height
memoryless
UnityEngine.RenderTextureMemoryless memoryless
mipcount
System.Int32 mipcount
msaasamples
System.Int32 msaasamples
shadowsamplingmode
UnityEngine.Rendering.ShadowSamplingMode shadowsamplingmode
srgb
System.Boolean srgb
stencilformat
UnityEngine.Experimental.Rendering.GraphicsFormat stencilformat
usedynamicscale
System.Boolean usedynamicscale
usemipmap
System.Boolean usemipmap
volumedepth
System.Int32 volumedepth
vrusage
UnityEngine.VRTextureUsage vrusage
width
System.Int32 width
Functions
rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height,
UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat,
UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat,
System.Int32 mipCount
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

colorFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no description

depthStencilFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no description

mipCount
System.Int32

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height,
UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat,
UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

colorFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no description

depthStencilFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height,
UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat,
System.Int32 depthBufferBits,
System.Int32 mipCount
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

colorFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no description

depthBufferBits
System.Int32

no description

mipCount
System.Int32

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height,
UnityEngine.RenderTextureFormat colorFormat,
System.Int32 depthBufferBits,
System.Int32 mipCount
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

colorFormat
UnityEngine.RenderTextureFormat

no description

depthBufferBits
System.Int32

no description

mipCount
System.Int32

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height,
UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat,
System.Int32 depthBufferBits
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

colorFormat
UnityEngine.Experimental.Rendering.GraphicsFormat

no description

depthBufferBits
System.Int32

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height,
UnityEngine.RenderTextureFormat colorFormat,
System.Int32 depthBufferBits
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

colorFormat
UnityEngine.RenderTextureFormat

no description

depthBufferBits
System.Int32

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height,
UnityEngine.RenderTextureFormat colorFormat
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

colorFormat
UnityEngine.RenderTextureFormat

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create (
System.Int32 width,
System.Int32 height
)

Constructor replaces new;

Parameters
width
System.Int32

no description

height
System.Int32

no description

Returns

UnityEngine.RenderTextureDescriptor

rendertexturedescriptor::​create
static UnityEngine.RenderTextureDescriptor Create ()

Constructor replaces new

Returns

UnityEngine.RenderTextureDescriptor