class:/TYPE/UnityEngine.RenderTexture//, can be loaded from an assetbundle using RenderTexture::createfromassetbundle(bundlename,prefabname) /
| System.Void ConvertToEquirect( |
| ) |
UnityEngine.RenderTexture equirect-no documentation
| equirect UnityEngine.RenderTexture | no documentation eye - |
System.Void
System.Boolean
| System.Void DiscardContents( |
| ) |
System.Boolean discardColor-no documentation
| discardColor System.Boolean | no documentation discardDepth - |
System.Void
System.Void
System.Void
System.Boolean
System.Void
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| colorFormat UnityEngine.Experimental.Rendering.GraphicsFormat | no description |
| depthStencilFormat UnityEngine.Experimental.Rendering.GraphicsFormat | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| depth System.Int32 | no description |
| format UnityEngine.RenderTextureFormat | no description |
| readWrite UnityEngine.RenderTextureReadWrite | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| depth System.Int32 | no description |
| format UnityEngine.RenderTextureFormat | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| depth System.Int32 | no description |
| format UnityEngine.RenderTextureFormat | no description |
| mipCount System.Int32 | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| depth System.Int32 | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| desc UnityEngine.RenderTextureDescriptor | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| textureToCopy UnityEngine.RenderTexture | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| depth System.Int32 | no description |
| format UnityEngine.Experimental.Rendering.DefaultFormat | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| depth System.Int32 | no description |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| depth System.Int32 | no description |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no description |
| mipCount System.Int32 | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture Create ( |
| ) |
Constructor replaces new;
| width System.Int32 | no description |
| height System.Int32 | no description |
| colorFormat UnityEngine.Experimental.Rendering.GraphicsFormat | no description |
| depthStencilFormat UnityEngine.Experimental.Rendering.GraphicsFormat | no description |
| mipCount System.Int32 | no description |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation antiAliasing - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation memorylessMode - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation |
| memorylessMode UnityEngine.RenderTextureMemoryless | no documentation vrUsage - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.Experimental.Rendering.GraphicsFormat | no documentation |
| antiAliasing System.Int32 | no documentation |
| memorylessMode UnityEngine.RenderTextureMemoryless | no documentation |
| vrUsage UnityEngine.VRTextureUsage | no documentation useDynamicScale - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
UnityEngine.RenderTextureDescriptor desc-no documentation
desc -
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation format - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| antiAliasing System.Int32 | no documentation |
| memorylessMode UnityEngine.RenderTextureMemoryless | no documentation |
| vrUsage UnityEngine.VRTextureUsage | no documentation useDynamicScale - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| antiAliasing System.Int32 | no documentation |
| memorylessMode UnityEngine.RenderTextureMemoryless | no documentation vrUsage - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation |
| antiAliasing System.Int32 | no documentation memorylessMode - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation |
| readWrite UnityEngine.RenderTextureReadWrite | no documentation antiAliasing - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation |
| format UnityEngine.RenderTextureFormat | no documentation readWrite - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation |
| depthBuffer System.Int32 | no documentation format - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation |
| height System.Int32 | no documentation depthBuffer - |
UnityEngine.RenderTexture
| static UnityEngine.RenderTexture GetTemporary( |
| ) |
System.Int32 width-no documentation
| width System.Int32 | no documentation height - |
UnityEngine.RenderTexture
| static System.Void ReleaseTemporary( |
| ) |
UnityEngine.RenderTexture temp-no documentation
temp -
System.Void
| static System.Boolean SupportsStencil( |
| ) |
UnityEngine.RenderTexture rt-no documentation
rt -
System.Boolean
System.Void
| System.Void ResolveAntiAliasedSurface( |
| ) |
UnityEngine.RenderTexture target-no documentation
target -
System.Void
| System.Void SetGlobalShaderProperty( |
| ) |
System.String propertyName-no documentation
propertyName -
System.Void