class:/TYPE/UnityEngine.RectOffset//, can be loaded from an assetbundle using RectOffset::createfromassetbundle(bundlename,prefabname) /
| UnityEngine.Rect Add( |
| ) |
UnityEngine.Rect rect-no documentation
rect -
UnityEngine.Rect
Constructor replaces new;
UnityEngine.RectOffset
| static UnityEngine.RectOffset Create ( |
| ) |
Constructor replaces new;
| left System.Int32 | no description |
| right System.Int32 | no description |
| top System.Int32 | no description |
| bottom System.Int32 | no description |
UnityEngine.RectOffset
| static UnityEngine.RectOffset CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.RectOffset
| UnityEngine.Rect Remove( |
| ) |
UnityEngine.Rect rect-no documentation
rect -
UnityEngine.Rect
System.String
| System.String ToString( |
| ) |
System.String format-no documentation
format -
System.String