Quattro_Rendering::​Quattro2D
UnityObjectLink
Quattro_Rendering::​Quattro2D

class:/TYPE/Quattro.Rendering.Quattro2D//, can be loaded from an assetbundle using Quattro_Rendering::Quattro2D::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
quattro_rendering::​quattro2d::​basecommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::basecommandbuffer

command buffer (1of6) before tiles,

quattro_rendering::​quattro2d::​currentcommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::currentcommandbuffer
quattro_rendering::​quattro2d::​experimental3dmode
static System.Boolean quattro_rendering::quattro2d::experimental3dmode

experimental3DMode,

quattro_rendering::​quattro2d::​forcedonotrendergraal
static System.Boolean quattro_rendering::quattro2d::forcedonotrendergraal

do not render graal at all,

quattro_rendering::​quattro2d::​guicommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::guicommandbuffer

command buffer (6of6) after gui,

quattro_rendering::​quattro2d::​npcsafterplayercommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::npcsafterplayercommandbuffer

command buffer (5of6) after npcs on top of player, well suited for post process effects,

quattro_rendering::​quattro2d::​npcsbeforeplayercommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::npcsbeforeplayercommandbuffer

command buffer (3of6) after npcs below players,

quattro_rendering::​quattro2d::​playercommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::playercommandbuffer

command buffer (4of6) after player,

quattro_rendering::​quattro2d::​referencedpi
static System.Int32 quattro_rendering::quattro2d::referencedpi

referenceDPI,

quattro_rendering::​quattro2d::​sendtexturesandmeshescommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::sendtexturesandmeshescommandbuffer
quattro_rendering::​quattro2d::​tilescommandbuffer
static UnityEngine.Rendering.CommandBuffer quattro_rendering::quattro2d::tilescommandbuffer

command buffer (2of6) after tiles,

quattro_rendering::​quattro2d::​use2dprojection
static System.Boolean quattro_rendering::quattro2d::use2dprojection

use normal 2D projection,

quattro_rendering::​quattro2d::​uselightmapping
static System.Boolean quattro_rendering::quattro2d::uselightmapping

use the unity light mapping system,

quattro_rendering::​quattro2d::​uselightmappingontopofnpcs
static System.Boolean quattro_rendering::quattro2d::uselightmappingontopofnpcs

use the unity light mapping system after npcs are drawn, else it is rendered after the level drawing,

quattro_rendering::​quattro2d::​usereferencedpi
static System.Boolean quattro_rendering::quattro2d::usereferencedpi

useReferenceDPI,

quattro_rendering::​quattro2d::​useunitycamerarenderingforgraalobjects
static System.Boolean quattro_rendering::quattro2d::useunitycamerarenderingforgraalobjects

do not use command buffer but camera to render levelobjects,

quattro_rendering::​quattro2d::​useunitytilesystem
static System.Boolean quattro_rendering::quattro2d::useunitytilesystem

use unity tiles system, fastaer and allows lighting and level layer with unity,

quattro_rendering::​quattro2d::​usezoomfactorculling
static System.Boolean quattro_rendering::quattro2d::usezoomfactorculling

cull quads drawn out of screen ( should not be needed anymore, as now we cull them inside the drawing c++ side,

quattro_rendering::​quattro2d::​usezoomfactorcullingdebug
static System.Boolean quattro_rendering::quattro2d::usezoomfactorcullingdebug
Functions
quattro_rendering::​quattro2d::​create
static Quattro.Rendering.Quattro2D Create ()

Constructor replaces new;

Returns

Quattro.Rendering.Quattro2D

quattro_rendering::​quattro2d::​fromassetbundle
static Quattro.Rendering.Quattro2D CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Quattro.Rendering.Quattro2D

quattro_rendering::​quattro2d::​useourownbackbuffer
static System.Void UseOurOwnBackBuffer(
System.Boolean use
)

System.Boolean use-no documentation

Parameters

use -

Returns

System.Void