Quattro_Android::​MemoryAdvice
UnityObjectLink
Quattro_Android::​MemoryAdvice

class:/TYPE/UnityEngine.Quattro.Android.MemoryAdvice//, can be loaded from an assetbundle using Quattro_Android::MemoryAdvice::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
quattro_android::​memoryadvice::​create
static UnityEngine.Quattro.Android.MemoryAdvice Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro.Android.MemoryAdvice

quattro_android::​memoryadvice::​fromassetbundle
static UnityEngine.Quattro.Android.MemoryAdvice CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro.Android.MemoryAdvice

quattro_android::​memoryadvice::​getmemorystate
static UnityEngine.Quattro.Android.MemoryState GetMemoryState()

UnityExtension:GetMemoryState,

Returns

UnityEngine.Quattro.Android.MemoryState

quattro_android::​memoryadvice::​init
static UnityEngine.Quattro.Android.MemoryAdviceErrorCode Init()

UnityExtension:Initialization,

Returns

UnityEngine.Quattro.Android.MemoryAdviceErrorCode

quattro_android::​memoryadvice::​registerquattrowatcher
static System.Void RegisterQuattroWatcher(
System.Int32 interval
)

UnityExtension:will trigger OnLowMemory(string event),

Parameters
interval
System.Int32

no documentation

Returns

System.Void