Quattro3D_Tiles_TileParticles::​TileParticlesParameters
Quattro3D_Tiles::​TileParameters
Quattro3D_Tiles_TileParticles::​TileParticlesParameters

class:/TYPE/UnityEngine.Quattro3D.Tiles.TileParticles.TileParticlesParameters//, can be loaded from an assetbundle using Quattro3D_Tiles_TileParticles::TileParticlesParameters::createfromassetbundle(bundlename,prefabname) /

Parent

Quattro3D_Tiles::TileParameters

Variables
particlesprefabs
System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] particlesprefabs
particlesprefabsname
System.String particlesprefabsname
particlesystemgo
UnityEngine.GameObject particlesystemgo
particletransform
UnityEngine.Transform particletransform
Functions
dosetparticlesprefabs
System.Void DoSetParticlesPrefabs(
UnityEngine.GameObject particlesPrefab
)

UnityEngine.GameObject particlesPrefab-no documentation

Parameters

particlesPrefab -

Returns

System.Void

init
System.Void Init(
System.Boolean inEditor
)

System.Boolean inEditor-no documentation

Parameters

inEditor -

Returns

System.Void

quattro3d_tiles_tileparticles::​tileparticlesparameters::​create
static UnityEngine.Quattro3D.Tiles.TileParticles.TileParticlesParameters Create ()

Constructor replaces new;

Returns

UnityEngine.Quattro3D.Tiles.TileParticles.TileParticlesParameters

quattro3d_tiles_tileparticles::​tileparticlesparameters::​fromassetbundle
static UnityEngine.Quattro3D.Tiles.TileParticles.TileParticlesParameters CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Quattro3D.Tiles.TileParticles.TileParticlesParameters