class:/TYPE/UnityEngine.Quattro3D.Tiles.TileLight.TileLightParameters//, can be loaded from an assetbundle using Quattro3D_Tiles_TileLight::TileLightParameters::createfromassetbundle(bundlename,prefabname) /
| System.Void DoSetColorB( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetColorG( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetColorR( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetDirectionX( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetDirectionY( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetEnabled( |
| ) |
System.Boolean val-no documentation
val -
System.Void
| System.Void DoSetGradient( |
| ) |
System.Boolean val-no documentation
val -
System.Void
| System.Void DoSetGradientA( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetGradientRange( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetIntensity( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetRange( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void DoSetSpotAngle( |
| ) |
System.Single val-no documentation
val -
System.Void
| System.Void Init( |
| ) |
System.Boolean inEditor-no documentation
inEditor -
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.Tiles.TileLight.TileLightParameters
| static UnityEngine.Quattro3D.Tiles.TileLight.TileLightParameters CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.Tiles.TileLight.TileLightParameters