class:/TYPE/UnityEngine.Quattro3D.Tiles.TileHouse.TileDoorParameters//, can be loaded from an assetbundle using Quattro3D_Tiles_TileHouse::TileDoorParameters::createfromassetbundle(bundlename,prefabname) /
| System.Void DoSetDoorInteriorTo( |
| ) |
System.String doorInteriorTo-no documentation
doorInteriorTo -
System.Void
| System.Void DoSetDoorName( |
| ) |
System.String doorName-no documentation
doorName -
System.Void
| System.Void DoSetDoorSpawnTo( |
| ) |
System.String doorSpawnTo-no documentation
doorSpawnTo -
System.Void
System.Void
Constructor replaces new;
UnityEngine.Quattro3D.Tiles.TileHouse.TileDoorParameters
| static UnityEngine.Quattro3D.Tiles.TileHouse.TileDoorParameters CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Quattro3D.Tiles.TileHouse.TileDoorParameters